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wethelostooc2016-01-24 02:31 pm
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Event Plotting Post: The Walls of Jericho
Greetings, residents of the Meadous and vistors! Our 4th Wall event is right around the corner. To help facilitate this, we’ve pulled together some world descriptions and FAQs that should help anyone coming to visit the Meadous and surrounding godling lands get situated. For this event, We the Lost will be allowing:
TL;DR - We the Lost is having a 4th Wall Event. It will take place ICly over a two-week period and open up seven additional godling realms to explore. Any and all characters are welcome for this event, be they straight from canon, CRAU, or CRAU’d into a godling realm.
THE WALLS OF JERICHO
The Events Calendar post for the plot is HERE
First and foremost, what is this event? We the Lost is a CRAU Slice of Life game set in the realm of a young godling. Every young godling in the WtL-verse develops a world unique to them and pulls people in to populate it and help them grow. Each godling is influenced by their ‘flock,’ although they all have some basic personality traits that help them make their initial flock selection. The characters in WtL have so far given their godling a name: Zephyr, and a form that changes with the seasons.
Godling worlds are small to start and they expand as the power of the godling expands. There is also a barrier placed around each world, something that separates the godlings’ pocket universes from one another and protects the population from the dangers that run rampant between the worlds. Once a god is mature enough, their barrier will come down. Until that happens, though, the wall is kept in place, holding the inhabitants in and the rest of the world out.
On January 30th, an event on the plane of the gods will shatter the barriers between worlds, breaking down the walls and exposing nearby godling realms to one another as well as the spaces between.
This event will have three effects:
This effect will last for two weeks (until February 13th) when the god plane will sort itself out, the barriers will be restored, everyone from the godling worlds will be put back in the right place, and anyone brought straight from canon or another game will be returned ‘home.’
The godlings will be frantically trying to sort out the situation on the god plane with the older gods and will be largely unavailable. However, they may check in now and again. More information on each of the gods and their worlds is provided below. the worlds open during this event will include:
WtL DOES NOT have a network comm. To facilitate communication for this event, a universal ‘Bulletin Board’ will be put up where people in different realms will be able to communicate.
Check the comments below for a brief FAQ!
- Straight from Canon Characters
- CRAU Characters
- CRAU or Straight from Canon Characters that have been AU’d into a Godling Realm
TL;DR - We the Lost is having a 4th Wall Event. It will take place ICly over a two-week period and open up seven additional godling realms to explore. Any and all characters are welcome for this event, be they straight from canon, CRAU, or CRAU’d into a godling realm.
THE WALLS OF JERICHO
The Events Calendar post for the plot is HERE
First and foremost, what is this event? We the Lost is a CRAU Slice of Life game set in the realm of a young godling. Every young godling in the WtL-verse develops a world unique to them and pulls people in to populate it and help them grow. Each godling is influenced by their ‘flock,’ although they all have some basic personality traits that help them make their initial flock selection. The characters in WtL have so far given their godling a name: Zephyr, and a form that changes with the seasons.
Godling worlds are small to start and they expand as the power of the godling expands. There is also a barrier placed around each world, something that separates the godlings’ pocket universes from one another and protects the population from the dangers that run rampant between the worlds. Once a god is mature enough, their barrier will come down. Until that happens, though, the wall is kept in place, holding the inhabitants in and the rest of the world out.
On January 30th, an event on the plane of the gods will shatter the barriers between worlds, breaking down the walls and exposing nearby godling realms to one another as well as the spaces between.
This event will have three effects:
- There will be an unexpected and unmanageable ‘pull’ out in the multi-verse that will drag in characters straight from canon or from other games and drop them into unsuspecting godling lands.
- Characters already within godling realms will be ‘flung’ across their own plane and may wind up in a different godling world than the one they started in.
- Travel between worlds will be possible.
This effect will last for two weeks (until February 13th) when the god plane will sort itself out, the barriers will be restored, everyone from the godling worlds will be put back in the right place, and anyone brought straight from canon or another game will be returned ‘home.’
The godlings will be frantically trying to sort out the situation on the god plane with the older gods and will be largely unavailable. However, they may check in now and again. More information on each of the gods and their worlds is provided below. the worlds open during this event will include:
- The Meadous - Realm of Zephyr - Flock Qualities: Lost
- Ajras - Realm of an Unnamed Godling - Flock Qualities: Musical, Upbeat, Adventurous
- Midnight - Realm of an Unnamed Godling - Flock Qualities: Nocturnal, Dual Natures, Hidden Sides
- The Sunset Circus - Realm of an Unnamed Godling - Flock Qualities: Fearful, Young, Misfits
- Samudra - Realm of an Unnamed Godling - Flock Qualities: Unique, Flashy, Prideful, Confident
- The Wild West - Realm of Ara - Flock Qualities: Inventors, Healers, Builders
- Aria - Realm of Lalilia - Flock Qualities: Caregivers, Parents, Builders
- Willowhispers - Realm of Tyvn - Flock Qualities: Artists, Misanthropes, Tech Savvy
WtL DOES NOT have a network comm. To facilitate communication for this event, a universal ‘Bulletin Board’ will be put up where people in different realms will be able to communicate.
Check the comments below for a brief FAQ!
FAQ - Please Ask General Event Questions Here
General FAQ
What is CRAU?
Character Relations Alternate Universe (CRAU) is any character that has participated in events outside of canon that have influenced them in such a way as to make them distinct from a straight from canon counterpart. Basically this just covers anyone who’s been in a game or on-going musebox before.
How do I CRAU a character into a godling realm?
First and foremost, have a look at the world descriptions below to see if that’s something you want to do. If the answer is yes, then simply develop a ‘backstory’ for them within that godling world. When did they arrive? Do they know anyone else there? The comments sections below each world are for people to plan/handwave some relationships and work out what their lives would have been like. Then, simply play the characters as if they have this history in place for the duration of the event.
If my character dies in this event, what happens?
They will be revived within a day and find themselves in their home or a temporary home set up for them by a godling. Visitors coming straight from canon or from another game will be granted a temporary home in the world of the godling they initially turn up in.
If my character hurts/kills someone during the event will there be consequences from the gods?
If they are within one of the godling realms when they do it? Yes. Please let the mods know if your character injures or kills someone within one of the godling realms. They WILL experience consequences commensurate with their actions specific to each godling.
If they are in the place between worlds? No.
How long does it take to move between worlds?
Half a day to one day. Curiously, every single path between the worlds seems to loop through the Meadous. It will take your character half a day to reach the Meadous from any other world and half a day more to reach another world.
What if I try to travel away from the Meadous/other godling realms?
You’ll be looped right back around. This is a discrete pocket of pocket universes for the moment. Everyone else is having their own problems, and the older gods have consciously segregated godling worlds into smaller pockets to try to mitigate the damage with the wall coming down.
What happens if I try to fly straight up, right into space?
You know the pigeons in those Windex commercials? Space is not complete in any of the godling worlds. It’s more of a 3D diorama than anything else. Your character will simply hit a point where they can’t go any higher. It’s a dozen miles up, but you’re still trapped. Sorry friends.
How big are godling worlds and how long have they been around?
That varies depending on the world and godling. Please see the world descriptions below for more detail.
What is in the place between worlds?
Wilderness of all varieties with distinct paths cut through it. There doesn’t appear to be any rhyme or reason to it. Desert, patches of ocean, forests, mountains, jungles, icy tundras, rivers and so on. They’re all mish-mashed together as this pocket of the godling universe has not been organized, yet. There are monsters of all sorts roaming between. Think of a child’s worst nightmare and make it anything from cat-sized to the size of a building. There are also more benign creatures that range from common to mythical. Around the Meadous specifically, there appears to be a lot of ‘trash.’ Really, it’s ‘lost’ things that are drawn to Zephyr’s realm.
Who’s filling up these worlds? Why are there so few residents in some?
For the event, a number of residents from other godling worlds will have been hurled outside the 8 available godling realms as part of the upheaval associated with the walls coming down. As a general rule, all worlds will have at least 15 residents with some of the older worlds having up to 50. Numbers do fluctuate just due to the nature of how godlings bring in and lose their flock.
FAQ for Visitors
Do characters retain their canon abilities?
Yes! To a point. Anything game-breaking would need to be nerfed or removed completely.
Example 1: Your character can teleport anywhere. They can now only teleport between the available worlds.
Example 2: Your character can read minds. They might now experience some interference. Please check with the other muns before making use of this ability.
Example 3: Your character has the power to destroy a planet. They can now maybe destroy a building. Please note there WILL be consequences for destroying anything within a godling world. The mods should be contacted if this is something you’re going to have happen.
So, what if I want to join We the Lost after participating in this?
Wonderful! Brilliant! We’d love to have you! If you app into and are accepted for WtL after participating in our 4th Wall event, you’ll be able to count any points you’ve earned during the event toward your point totals. These can be used for AC for your first month or wishes.
FAQ for Meadous Residents
May I opt out?
You may, to an extent. Characters are welcome to remain in the Meadous, but things from the place between worlds may creep in, not to mention other people may simply turn up.
What are the gods doing during this?
The older gods are working frantically to fix things. The godlings will be in overdrive trying to provide for the sudden influx of new arrivals in their realms. Gods in the WtL-verse are fundamentally wired to care for and protect anyone in their specific charge. Some may take a harsher tact than others based on what they learn ‘caring for’ means. But the godlings will ultimately just be working to try to create the resources people need and help the older gods. This means that most everyone will be very distracted and relatively unavailable for discussion. Some might drop in, though.
I heard points mentioned. Do we tally our points the same way as usual with this event? Even when we’re tagging people not usually in the game?
You do, indeed! Tagging a new character participating in the event will net you those sweet 20 points for new CR. Threads at 10+ comments will get you the usual. You may use any points earned for this event for AC points or for wishing points.
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Re: FAQ - Please Ask General Event Questions Here
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No, you do not! The way the event works, those pulled from the wider multiverse may be distributed in a completely random way. For those CRAU'd into the event (or natives of the Meadous), they can also be tossed around to another god's world at the start of the event and have to find their way back home.
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Ajras - Unnamed Godling
Nicknames: Dancing One, Little Bell, Everfrost
Selection Criteria: Musical, Upbeat, Adventurous
World Age: 1.5 Years
World Size: 2 Cubic Miles (1x1 miles across, 2 miles deep)
Level of Technology: Low-tech
Weather: Cooler on average, but doesn't vary as much as Earth temperatures. 40F on average in Spring/Fall, down to 20F in the winter and up to 60F in the summer. The frost never melts, regardless of temperature. Warmer underground.
Dwellings: Residents live in underground rock-encased homes, where the temperatures are significantly warmer, depending on the season. Light is provided by crystal formations of varying color grown into the side and top of the dwelling. Furnishings are generally wooden. There is no electricity provided yet, but fresh water pools naturally within the caverns. All of the underground dwellings, in addition to having a door above ground, are also connected together by the network of caverns the stretch beneath the surface of Ajras.
Godling Demeanor: Cheerful, helpful, whimsical. Flighty in nature, this little godling doesn’t seem to have a clear goal for their flock yet. They enjoy the adventurous nature of their flock, sometimes tagging along on exploration around the tiny world they’ve made and chiming cheerfully at the wonders that are found. They appear almost as in awe of the world as the residents do.
Godling Appearance: Undetermined as of yet, but several residents have seen a few attempts at a form--most often as a golden cloud that can briefly manifest limbs, like a hand or a pair of wings. What does remain consistent is the jingling sound that echoes in their flock’s minds whenever the godling ‘speaks’.
Setting:
There are two distinct environments that make up Ajras. Above ground, Ajras exists as a crisp mountain valley, consisting of tall pines, high-grass fields, and formidably tall mountains that ring the perimeter of the village. Sheer cliffs rise up at the edges of the known world, and should one of the adventurous inhabitants scale those walls, they will find an additional barrier to keep them from venturing further. Down in the valley, inhabitants will find that everything is covered with a light frost, regardless of the season. The frost never melts, but none of the flora or fauna seem to mind that it’s there. Life continues on, unbothered by the frost and seemingly untouched by civilization. Among the pine trees, residents will also find that wind chimes hang from branches both low and high. They range greatly in size and color, and their soft chiming noises can be heard throughout the forest.
Below the surface of Ajras, the air is considerably warmer. It is here that most of the dwellings are constructed within a network of caverns that crisscross through the mountains. Light is provided by natural growths of crystal set into the walls and ceiling, and in some cases by villager-made torches set into sconces on the wall. Some of the higher-set tunnels and rooms have been modified with glass windows that look out onto the valley. Frost curls along the edges of the windows in leafy tendrils, but the cold does not seep in.
Being young as it is, Ajras does not have a great number of distinct establishments. There is a crystal shrine deep in the caverns that has been dubbed the “Wish Crystal”. Residents may go there to pay respects and place their hand upon the crystal, where they can either speak to their godling or ask for divine favors. A tassel rope has been wrapped around the crystal by the villagers to signify its importance.
There also exists a junction that connects to most of the flock’s dwellings. A bulletin board has been constructed here by the villagers as a place to exchange ideas and communicate with one another. A section of the board has been set aside for trade requests between villagers, removing the need for places of business as part of the community. Excursions are also organized here, which include hunting parties, mountain climbing expeditions, and spelunking through the caverns depths. Despite the tiny area that the world exists in, there is still much of it that has not been traversed, due to the sheer challenge that the world imposes.
Questions
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Re: Questions
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Plotting
Frisk | Undertale
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Jibanyan | Yokai Watch
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Bertie Wooster (Revenance CRAU) | Jeeves & Wooster
Re: Bertie Wooster (Revenance CRAU) | Jeeves & Wooster
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Bertie Wooster (My Little Jamjar CRAU) | Jeeves and Wooster
Re: Bertie Wooster (My Little Jamjar CRAU) | Jeeves and Wooster
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Takua the Chronicler | Bionicle
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Gary Epps (the Games CRAU) | OC
Re: Gary Epps (the Games CRAU) | OC
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Re: Gary Epps (the Games CRAU) | OC
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Re: Gary Epps (the Games CRAU) | OC
Lukas | OC| Ruby City CRAU
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Steven Universe | Steven Universe
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Jack Frost | Rise of the Guardians
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Meulin Leijon | Homestuck
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Ginger (Snowblind CRAU) | OC
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Midnight - Unnamed Godling
Nicknames: Little Shade, Shadow, Nocturne
Selection Criteria: Nocturnal, Dual Natures, Hidden Sides
World Age: 1.5 Years
World Size: 2 square miles
Level of Technology: High-tech and futuristic - everything is shiny and sleek
Weather: It’s occasionally cloudy or misty, but there isn’t terribly much variation.
Dwellings: Condominiums in adjoining high-rise buildings. All of the appliances are chrome and ‘smart,’ and furniture tends to be slim and sleek. Colors in the homes vary depending on a character’s personal preferences. Food is fully stocked in all dwellings with the selection to the owner’s taste.
Godling Demeanor: Quiet, calm, and manipulative. The godling of Midnight is very much a product of the qualities of her flock. She wants what’s best for her flock and as long as they’re doing as she wants them to in order to achieve what’s best, she is polite and friendly, taking an interest in the various activities her flock gets up to. The moment a character goes off course from her desires, she’ll try to politely steer them back, then not-so-politely do it. She believes she knows what’s best for them, and she has no compunctions about making them see that, as well. Characters who do not follow her plan or act out in a way she doesn’t like are typically given nightmares of increasing severity centered around whatever they did or whatever they’re doing to displease her.
Godling Appearance: More and more, the godling of Midnight has been appearing as a shadowy black griffon. Her general form is some amorphous conglomerate of shadows.
Setting:
Midnight is a world of perpetual night. There are two moons and a wealth of stars. The stars change color with the season, turning in a four-month cycle from red to blue to green to white. There’s very little vegetation except at a large park in the center of the city where trees with bioluminescent fruit grow. There’s a channelized river running around the perimeter of the city filled with sightless fish. The city itself is very futuristic with tall buildings and raised platform streets. Most of the buildings are close together and have rails and ladders everywhere to encourage roof-top running and acrobatics.
The main locations of note are the Planetarium - features many beautiful displays of space and far-flung planets; the City Hall - an ornate building where people can gather for whatever they need, and which features mail slots and a Bulletin Board in the lobby for discussion and postings; the aforementioned Park - a wilder piece of Midnight with a Wishing Pond at the center; and the Skate Park - a place for those inclined to show off their sick moves… there are always extra bikes, skateboards, hoverboards, and other equipment for those who might want to play.
In spite of being a city, there’s an excellent wildlife population in the form of rodents, owls, bats, and other nocturnal creatures. Most things stay near the park, but there are bats that have taken over whole buildings. Much of the city is empty, waiting to be turned to whatever purpose residents desire.
While the godling has been slow to adopt and adapt holidays that most of their flock would recognize, they have taken a particular like to puzzle-solving and have implemented Murder Mystery Dinner Days with various creatures in Midnight standing in as the unfortunate ‘victims’ and the flock having to figure out who among them is the murderer of the evening.
Questions
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Plotting
Neophyte Redglare | JarJammed CRAU
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Re: Neophyte Redglare | JarJammed CRAU
John Watson (Sherlock) | The Station CRAU
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Clayton Epps (Snowblind CRAU) | OC
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Hondou Eisuke
Rella Triean | OC
Norman Bates | Psycho (1960)
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Mia Ward | WoD OC
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Brooke Augustine | inFAMOUS: Second Son
Pollo | MLJ CRAU
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Re: Plotting
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The Sunset Circus - Unnamed Godling
Nicknames: Fear, Courage, The Reflection
Selection Criteria: Fearful, Young, Misfits
World Age: 1.75 Years
World Size: 1.5 Square Miles
Level of Technology: Low Tech
Weather: Mediterranean Climate (warm, wet winters and hot, dry summers)
Dwellings: Carnival-style tents with neon lighting inside, cots, mini-fridges, and communal bathrooms. Each dwelling has a full-length mirror that can be used to communicate with anyone else in possession of a mirror like this. The catch is that it will reflect what the character considers to be their ‘true self’ - good or bad - while they’re looking into it. There are no mailboxes or a mail service available.
Godling Demeanor: Encouraging, chill, empathetic. This godling’s goal is to help their flock embrace their fear instead of trying to shun it. They also want to have a place where misfits fit, thus they tend to pick up interests easily from their flock and run with them.
Godling Appearance: They appear in mirrors to their flock as whatever it is a character most fears or a swirling void filled with stars that brings a taste of blackberries to the back of the throat.
Setting:
The Sunset Circus is, as you might imagine, a circus-themed world. Pine forests and mountains surround the main residency area with the ‘village’ overlooking an ocean. The main buildings of interest are the Hall of Mirrors where characters can contact their godling, the Food Court where a new feast is set out every day rather than individually stocking homes, and the Big Tent where there is a Bulletin Board that provides information on upcoming homework assignments their godling will be undertaking. The Bulletin Board is also used, as all such things must be, to exchange commentary between residents of Sunset Circus, either offering to teach things, suggesting activities, or arguing about transuniversal morality.
While most of the rest of the residential area is filled with circus rides and games, venturing out into the forest is where characters will find a good bit of terror, but nothing truly dangerous. Whatever a character fears most may appear to them out in the woods, but ultimately, if they face it, embrace it, rather than running away, they’ll find that it’s something that will not harm them. Characters are only just beginning to understand that this is the purpose of the forest rather than as some horrifying, vision-spawning trap to keep them locked into Sunset Circus.
There isn’t much wildlife to speak of apart from songbirds in the forest and colorful fish in the ocean.
Questions
Re: Questions
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Plotting
Terezi Pyrope | The Games CRAU
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Re: Terezi Pyrope | The Games CRAU
Elizabeth - Ryslig CRAU
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Jules Thibault | Changeling the Lost OC
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Elphaba | Wicked (musical continuity)
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Ecks | OC
Rossan Flarae / Homestuck OC
Lewis Marx | OC
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Samudra - Unnamed Godling
Nicknames: The Collector, The Creature, Deep Blue
Selection Criteria: Unique, Flashy, Prideful, Confident
World Age: 2.25 Years
World Size: 8 cubic miles (2 miles x 2 miles x 2 miles)
Level of Technology: High-tech
Weather: What weather? Given that the entirety of Samudra is underwater, there is no weather to speak of--at least not the usual kind. There are only two seasons in Samudra: warm and cool. Temperature does not vary greatly, but when it does change, the flow of the currents changes as well. Whirlpools spring up in when the currents shift at the beginning and end of seasons. If one is not careful of the time of year, they could be accidentally swept out into the open water, far from the safety of the city.
Dwellings: Dwelling are (fortunately for many residents) made from air-filled caverns deep below the surface of the water. Lighting is provided by strips of neon colored lights that run along the top and bottom of every room and passageway. The ocean is accessible by a pool of water that leads down into a tunnel and out into the open water. Swimming gear is often provided in lockers near these pools, available to anyone who cannot swim or breathe underwater. Some of the abodes are connected through a series of passageways that allow for land-based travel, though residents may find that not all areas can be reached without taking a brief swim outside.
Godling Demeanor: The godling that presides over Samudra is aloof in nature. Raised by people who have expressed their confidence and uniqueness, the godling tends to them like the rarities that they are. They are kept possessively close, but they are also well protected and cared for. However, the godling rarely speaks to them, preferring to watch silently as they go about their business. Whenever they do communicate, they give the impression of being cold and somewhat removed from their flock’s emotional wellbeing.
Godling Appearance: Very few members of the flock have seen the full extent of Samudra’s caretaker, but some have caught glimpses. When they do manifest in the world, it is as a gargantuan creature, rising from the depths. It pulls itself along by grasping at structures with tentacles as thick as a man is tall, though never with intent to damage anything that its flock has created--or the flock itself. The flesh is mottled deep blue and purple, bordering on black in the dim light of the deep ocean. If any of the flock dares to approach the godling, they would find that up close their manifestation is vague and shaky at times, as if requiring a great deal of unpredictable energy in order to maintain their form.
Setting:
Above the waves, there are no clouds, no rain, no moon, no stars. There is only a vast unending ocean and one singular sun that seems permanently fixed in the blue-grey sky directly overhead. Below the water is another matter.
Samudra’s real residence is the city below the surface of the ocean. Coral, stone, metal, and tech are seamlessly intertwined into buildings that canvas the ocean floor. Bright neon lights illuminate the dimness, both inside and out in long strips and short bursts alike. Water-tight sets of double doors seal the entrances and exits, allowing the water to drain from the chamber before opening to the interior of the building. Furnishings are made from coral and lavishly decorated to the owner’s tastes. The overall feel of the city is somewhat organic and very futuristic.
Among the many notable buildings that can be found is the Biosphere, made for the purpose of housing crops to sustain the city. Everything from fresh fruits to vegetables to grains can be found under this artificially lit greenhouse. Machines have been provided to ease the labor required in harvesting these resources. In fact, there are many machines that have been provided around the city to assist in relieving any labor intensive or menial jobs that the residents may not wish to do.
Another large glass-domed building raised above the city skyline serves as viewing port to observe the aquatic life that passes around and over the building. It also doubles as a fishery, where schools of fish and sea creatures can be herded up into the building through shafts beneath the dome for the purpose of meat harvesting.
Not all of the creatures in the sea are willing to be preyed on, however. Like the residents of the city, some of the sea creatures are unique and terrifying specimens in their own right. They swim freely through the murky darkness of the water, keeping their distance from the bright lights of the town. Warnings are posted at the edge of the city not to swim too far out into open ocean. The message is clear: The city is for people, the rest of the ocean is for the other creatures.
While most of the city itself is made of tall buildings and narrow passages between, there is one open place in the very center of Samudra. A deep circular pit, one hundred yards in diameter, stretches down from the lowest floor of the city, consuming all light as it goes and leaving the bottom shrouded in darkness. It is here that residents may come to cast their wishes into the abyss in the hope that their godling might hear them. At times, a lucky resident may even hear a response from the godling: deep groaning whale noises or a series of low chittering clicks from the inky abyss.
Communication with the godling may be difficult, but communication between the flock is much less hands-off. Each resident is provided with a touchscreen console set into the wall of their home. This console can access any other console in the city and can be linked to touch or voice recognition, providing a means for public or private conversation anywhere in Samudra. Furthermore, wristwatches with the same capabilities have been added by resident request, and public conversations are also displayed on several billboard-size screens on the outside of the buildings. Public posting of inappropriate and/or graphic material carries a community-enforced punishment.
Questions
Plotting
Papyrus | Undertale
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Re: Papyrus | Undertale
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lakshmibai | the order: 1886 | straight outta canon
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Zed | Ressha Sentai ToQGer | The Games CRAU
Re: Zed | Ressha Sentai ToQGer | The Games CRAU
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Theo Crawford | OC | Formerly Mayfield and WtL
Dakota "Codi" Perkins | OC
Sherlock Holmes | A Study in Emerald
Re: Sherlock Holmes | A Study in Emerald
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Reginald Jeeves | Jeeves & Wooster (My Little Jamjar CRAU)
The Nerd | AVGN
Haruto Soma | Kamen Rider Wizard (The Games CRAU)
Re: Haruto Soma | Kamen Rider Wizard (The Games CRAU)
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The Wild West - Ara
Nicknames: Wildchild, Mushroom Girl
Selection Criteria: Inventors, Healers, Builders
World Age: 3 Years
World Size: 4 Square Miles
Level of Technology: Mixed - modern-age tech to start, but high tech available to build
Weather: Season are Hot, Hotter, and RAIN with the occasional tornado, wildfire, or other natural disaster thrown in.
Dwellings: Shantytown-esque buildings with modern technology inside. Most of these houses have been reinforced and rebuilt to look more like bunkers after suffering from Ara’s capricious nature. Mailboxes are simple dropboxes near to dwelling doors.
Godling Demeanor: Ara is first and foremost, someone who wants to see her flock improve themselves and their skills. She wants them to be the very best at whatever it is they do. To that end, she is what some may see as a capricious godling. She’s friendly, smiling, and playful any time she comes to visit, and five minutes after leaving will send down a massive flood to test her flock and the things they’ve built. She is always careful to make sure no one dies, but injuries are commonplace. This ties into why she prefers to bring in healers along with her builders and inventors. They need someone to patch them up when things don’t go to plan.
Godling Appearance: Ara appears as a tan, 11-year-old girl with curly blonde hair, often riding atop a giant Lego dragon.
Setting:
The Wild West is a rugged ‘frontier’-esque setting that is predominantly western scrub and desert habitat. There are mountains that surround the area to the north, east, and west, that are home to a network of caves that have many hidden entrances. The mountains are filled with treasure for those who go looking. To the south, there’s a much more hospitable landscape with a predominantly pine forest that surrounds a winding river. All manner of edibles may be found here, including a wide variety of mushrooms. Many of the mushrooms have magical properties that range from something silly, like giving you spots for a day, to something serious, like healing a bad cough. Also south of the town area is a forest of trees that grow bricks and steel beams and neurocircuitry and all manner of building materials.
The main buildings of interest are the Watering Hole - a small pond where people can make wishes to Ara by flicking a small gold coin into the water; the Saloon - an Old West style tavern where you can come and be safe from any of Ara’s natural disasters. It is the one building in town that is never affected. There’s a Bulletin Board inside, and the bartender is a fuzzy brown pony named Clementine. No one is actually sure how she makes drinks. Clem is a great listener, but not much of a talker apart from the odd whinny or snort. She wears a green cowboy hat and an apron with her name stitched on it.
The wildlife is mainly dangerous-looking insects, lizards, and small mammals, along with fish and songbirds near the river. Every resident is also issued a horse to help them travel around.
Questions
Plotting
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Peter Vincent | WtL (from Ryslig)
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Shepherd Book | The Station CRAU
AU!Dustin Silver | Jarjammed AU
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Andrew Noble (meta-Crisis!Tenth Doctor) | Doctor Who (MLJJ CRAU)
rook t. zimin
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Re: rook t. zimin
Ami Mizuno | Bishoujo Senshi Sailor Moon (anime)
Kazuma Kenzaki | Kamen Rider Blade (Save the Earth/Raise the Earth AU)
Aria - Lalilia
Nicknames: Lala, Lal, Li Li
Selection Criteria: Caregivers, Parents, Builders
World Age: 4 Years
World Size: Four Square Miles, second layer of cloud cover for businesses.
Level of Technology: Mixed. Technology regularly fails thanks to rainstorms.
Weather: Cycles through sunny, stormy, and wind storms.
Dwellings: Houses are made of collected sticks, branches and cast off wood, but made tightly to withstand the occasional wind storms. Each house looks vastly different than the last, composed of odds & ends found around landscape. Furniture within is equally as varied. Flock members are more likely to make each other furniture opposed to trusting cloud made gifts. Mailboxes are shaped like colorful eggs, names painted on the front in small letters. Birds roost over houses with more elaborate decorations and perches. Newer buildings are made of cloud and metal. Pink and grey glitter together gently under the warm rays of the sun.
Godling Demeanor: Lalila lets emotions rule her behavior more than logic, it doesn’t mean logic won’t appeal to her. Given a solid explanation she is quick to try and correct her behavior or some mistake. Lailia can’t quite grasp what the big picture is without some help. She is genuinely kind and empathetic, but lets that overrule a lot of thoughtful responses. Especially when an issue is pushed, Lailia is more likely to get frustrated and cry when things don’t work the way she wanted them to. She wants best for her flock, even if it means she picks up on their bad behavior as much as they pick up on her own. She is a people pleaser of a child and it’s clear she’s still learning how to focus on making herself happy opposed to making others happy first. She provides everything readily and meddles in arguments worried about her people’s well being.
Godling Appearance: A very pink fluffy chimera. Lalila looks like a mixture of bird and rat. They are the size of a human child but can shift sizes to rat or bird size on a whim.
Setting:
The landscape is soft and fluffy, those who live here walk with a light step. Even those who walk heavily find themselves unable to fall through the peach colored clouds. Pathways are lined with sticks tied together with mismatched yarn thread. Giant leaves, light weight wood and fabric act as cover for walkways.
In the main square of the town is a statue of the godling and plaques dedicated to long time/deceased residents. Arrival dates and death dates listed in clear carving. Nearby is what looks like a bulletin board composed of a wooden skeleton with clouds filling in the rest. Notes are pinned to it with tacks.
Following the right turn in the cloud walkway will lead them to the nest. A flock of birds have built a variety of nests, roosting comfortably, paying no mind to people. Walking past the birds leads to an overlook where residents can sit and watch the clouds roll by. Falling off of the overlook leads to bird rescue. Bird rescue deposits people safely in front of their homes.
Those who follow the left turn of the main cloud walkway will find themselves at the wishing tree. A large unruly tree that breaks past the cloud cover. Regardless of the season the tree is always covered in fruit. Those who want to make a wish have to shake the tree and grab a fruit. Taking a bite of fruit and thinking about their wish usually does the trick. The fruit always tastes like the flock members favorite sugary treat when they make a wish.
There are cloud openings to another level of the village. Rope ladders lead downwards on bigger openings. The secondary level consists of farming, plants and wild animals roaming freely across the soft cottony clouds. More technology can be found in the odd water mill at the very end. Next to the mill are genuine businesses. Fabric/seamstress, butcher, music shop, vet & doctor. Each shop has its own understated sign and glitters of metal & cloud.
Wildlife consists of the giant birds, weasels, elk, deer, bears.
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Booker DeWitt | Bioshock Infinite
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Re: Booker DeWitt | Bioshock Infinite
Donna Noble (Doctor Who) | My Little Jamjar CRAU
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Patrick "Rick" Dawn | OC
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Bigby Wolf - AU
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Dr. Franken Stein | Soul Eater
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Re: Dr. Franken Stein | Soul Eater
Greg Universe | Steven Universe (Cosmographia CRAU)
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Garnet - Steven Universe
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Luke Triton Professor Layton (Discedo CRAU)
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He's been in Aria about two years, having come there straight from having spent nearly three years as a pony in MLJ. He's long since wished himself back to human shape, though people who have been around a while will probably remember that he was an extremely grumpy blue horse at one point. Since then, he's mellowed out quite a bit; while he's obviously still weary of dimension-hopping, he burned all his anger out a while ago and is now mostly resigned to being jerked about the cosmos.
For lack of anyone else, he's probably taken over command of the music shop. He still performs sometimes, though it's not as fun when your audience is so small and stagnant. He may have started regular Karaoke Nights, so feel free to have encountered him there. He spends the rest of his time trying to parent the godling, because of course he does.
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Willowhispers - Tyvn
Nicknames: Boo, boop, Ty, Vyn, Spoop, baby boo, goo
Selection Criteria: Artists, Misanthropes, Tech Savvy
World Age: 5 Years
World Size: 5 Square Miles
Level of Technology: High-tech
Weather: Very wet, very humid. Rain storms are a common problem.
Dwellings: Specific homes made for new residents are composed of red bricks, greenery grows around windows and strings of lights hang from the front of houses. A tray for shoes/galoshes sits next to doorways. Slippers are given out for walking around the house to avoid tracking in dirt/marsh mud. Furniture all looks very second hand, patchwork quilt of fabrics/textures. Each residents home comes equip with patchwork furniture and a compact mirror. Looking into the compact mirror they can read the bulletin board from home, but not respond. Their walls have a chalk lining made to be drawn on. Running water and electricity installed by residents.
Godling Demeanor: Tyvn is very, very shy. Socially anxious and more prone to fading from sight when called upon. Tyvn is more comfortable talking one on one with their flock than addressing large crowds. Even then the godling stutters, stammers and can’t control their discomfort. Tyvn is quietly supportive and generally very knowledgeable about a variety of subjects. The god also has a terrible sense of humor, when comfortable they will make awful puns and play pranks. Pranks consist of drawing mustaches on people or taping pictures of memes on their backs. The ghostly child has a very hands off approach and lets residents figure out problems themselves unless specifically brought to Tyvn’s attention. Tyvn expects residents to police themselves by this point. Requests are done quickly and with discussion from everyone involved. Tyvn cares deeply about their flock, and gives them all plenty of space to function on their own without constant supervision/meddling.
Godling Appearance: Tyvn looks like a stereotypical sheet ghost, with large eyeholes, seemingly made of dripping liquid. A string of colorful rainbow christmas lights hangs around their ‘middle’. They use the strands to gesture and pick up things. People can find Tyvn by following the trail of ghost goo left in their wake.
Setting:
The landscape is composed of wet marshes with the rare patch of dry land. Sign posts bobble in the water weighted down to keep them from floating away. All signs are neon.
Following the signs lead visitors in two directions. Right is towards the town, left deeper into the heady marshes.
The town itself has dirt paths, patches of wildflowers and the occasional red brick to mark off the entry of a building. By doorways are racks of galoshes, shoes and boots. Residents emerge and put on their shoes before going about their business. Buildings themselves seem strangely bent to the right or leaning forward a bit too dangerously. All windows are round or oval shaped, also always seem to have a few candles burning brightly in them. Strings of laundry hang between houses, fluttering in the breeze. Plant life thrives on certain buildings whilst others remain untouched.
Chairs of all kinds are set up on a wooden platform to avoid them sinking into the marsh. A glowing golden lantern floats overhead casting plenty of light over the proceedings. Music plays from a record player set next to the furniture.
Across from the local meeting stop lay several small shops stacked on top of each other. The buildings are newer, entirely composed of red bricks. Bright neon signage competes for attention. There is one doorway for all the shops, entering leads into a foyer with a circle of doors. Entering a certain marked door leads to the correct shop. At the base of this new building sits a well of clean water. Water never runs out.
Artists draw in the street and walls are being graffiti’d constantly. Artwork changes on a regular basis. Varying depictions of Tvyn can be found. Art is encouraged and houses usually are drawn on by neighbors. Streets are lined with screenprinting attempts and paint cast off. It is not unusual for vendors to set up stalls and sell clothing freshly printed. Nor is it unusual for food vendors to pop up with the day’s fresh catches.
The local bulletin board has a chalk backing, but is a touch screen interface. The most advanced thing lay in people being able to hand type in responses to old memos left behind. Names of posters glow neon. People have the option to view old memos from months ago with a few taps. Only Tyvn can delete notes or clear the board. The bulletin board glows as the main center point of town.
A shrine sits at the edge of town, a terribly lumpy statue that is hard to look at much less describe sits next to the local meeting spot. A pile of stuffed animals, notes and flowers wishing the god well lay under the lumpy statue. Next to the statue is a wooden sealed box with a slot at the top. Those wanting to make wishes have to write it on a piece of paper and slip it in. Anyone who reaches in to try and tamper with wishes finds themselves stuck until Tvyn arrives to free them.
The marshes themselves only grow darker, the lights of the city dimming the deeper into nature visitors go. Eventually, what walking spots they could find vanish completely into just water. Boats bobble in the water, seemingly anchored to nothing. No matter what people do the boats will not move. Ghostly moaning echoes past the boats in the untouched parts of the landscape. Trying to swim out past the marsh will lead to drowning. Those who drown wake up water logged in their home a day or so later.
Wildlife consists of alligators, catfish, ducks, rats, cranes and cats. Any and all can be eaten if you’re smart enough to catch ‘em.
Questions
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Delsin Rowe (Bad Karma) | inFAMOUS: Second Son
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Re: Delsin Rowe (Bad Karma) | inFAMOUS: Second Son
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Gregory House (House MD) | Snowblind CRAU
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Genevieve Lefoux | Parasol Protectorate (Ryslig CRAU)
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Thorne | WOD OC
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Albert Heinrich (009 RE: Cyborg) | The Games CRAU
The Ψiioniic || Homestuck (The Games CRAU)
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Ankh | Kamen Rider OOO (My Little Jamjar CRAU)
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Rin Tezuka (Ryslig CRAU)
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Justin Law