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Event Plotting Post: The Walls of Jericho
Greetings, residents of the Meadous and vistors! Our 4th Wall event is right around the corner. To help facilitate this, we’ve pulled together some world descriptions and FAQs that should help anyone coming to visit the Meadous and surrounding godling lands get situated. For this event, We the Lost will be allowing:
TL;DR - We the Lost is having a 4th Wall Event. It will take place ICly over a two-week period and open up seven additional godling realms to explore. Any and all characters are welcome for this event, be they straight from canon, CRAU, or CRAU’d into a godling realm.
THE WALLS OF JERICHO
The Events Calendar post for the plot is HERE
First and foremost, what is this event? We the Lost is a CRAU Slice of Life game set in the realm of a young godling. Every young godling in the WtL-verse develops a world unique to them and pulls people in to populate it and help them grow. Each godling is influenced by their ‘flock,’ although they all have some basic personality traits that help them make their initial flock selection. The characters in WtL have so far given their godling a name: Zephyr, and a form that changes with the seasons.
Godling worlds are small to start and they expand as the power of the godling expands. There is also a barrier placed around each world, something that separates the godlings’ pocket universes from one another and protects the population from the dangers that run rampant between the worlds. Once a god is mature enough, their barrier will come down. Until that happens, though, the wall is kept in place, holding the inhabitants in and the rest of the world out.
On January 30th, an event on the plane of the gods will shatter the barriers between worlds, breaking down the walls and exposing nearby godling realms to one another as well as the spaces between.
This event will have three effects:
This effect will last for two weeks (until February 13th) when the god plane will sort itself out, the barriers will be restored, everyone from the godling worlds will be put back in the right place, and anyone brought straight from canon or another game will be returned ‘home.’
The godlings will be frantically trying to sort out the situation on the god plane with the older gods and will be largely unavailable. However, they may check in now and again. More information on each of the gods and their worlds is provided below. the worlds open during this event will include:
WtL DOES NOT have a network comm. To facilitate communication for this event, a universal ‘Bulletin Board’ will be put up where people in different realms will be able to communicate.
Check the comments below for a brief FAQ!
- Straight from Canon Characters
- CRAU Characters
- CRAU or Straight from Canon Characters that have been AU’d into a Godling Realm
TL;DR - We the Lost is having a 4th Wall Event. It will take place ICly over a two-week period and open up seven additional godling realms to explore. Any and all characters are welcome for this event, be they straight from canon, CRAU, or CRAU’d into a godling realm.
THE WALLS OF JERICHO
The Events Calendar post for the plot is HERE
First and foremost, what is this event? We the Lost is a CRAU Slice of Life game set in the realm of a young godling. Every young godling in the WtL-verse develops a world unique to them and pulls people in to populate it and help them grow. Each godling is influenced by their ‘flock,’ although they all have some basic personality traits that help them make their initial flock selection. The characters in WtL have so far given their godling a name: Zephyr, and a form that changes with the seasons.
Godling worlds are small to start and they expand as the power of the godling expands. There is also a barrier placed around each world, something that separates the godlings’ pocket universes from one another and protects the population from the dangers that run rampant between the worlds. Once a god is mature enough, their barrier will come down. Until that happens, though, the wall is kept in place, holding the inhabitants in and the rest of the world out.
On January 30th, an event on the plane of the gods will shatter the barriers between worlds, breaking down the walls and exposing nearby godling realms to one another as well as the spaces between.
This event will have three effects:
- There will be an unexpected and unmanageable ‘pull’ out in the multi-verse that will drag in characters straight from canon or from other games and drop them into unsuspecting godling lands.
- Characters already within godling realms will be ‘flung’ across their own plane and may wind up in a different godling world than the one they started in.
- Travel between worlds will be possible.
This effect will last for two weeks (until February 13th) when the god plane will sort itself out, the barriers will be restored, everyone from the godling worlds will be put back in the right place, and anyone brought straight from canon or another game will be returned ‘home.’
The godlings will be frantically trying to sort out the situation on the god plane with the older gods and will be largely unavailable. However, they may check in now and again. More information on each of the gods and their worlds is provided below. the worlds open during this event will include:
- The Meadous - Realm of Zephyr - Flock Qualities: Lost
- Ajras - Realm of an Unnamed Godling - Flock Qualities: Musical, Upbeat, Adventurous
- Midnight - Realm of an Unnamed Godling - Flock Qualities: Nocturnal, Dual Natures, Hidden Sides
- The Sunset Circus - Realm of an Unnamed Godling - Flock Qualities: Fearful, Young, Misfits
- Samudra - Realm of an Unnamed Godling - Flock Qualities: Unique, Flashy, Prideful, Confident
- The Wild West - Realm of Ara - Flock Qualities: Inventors, Healers, Builders
- Aria - Realm of Lalilia - Flock Qualities: Caregivers, Parents, Builders
- Willowhispers - Realm of Tyvn - Flock Qualities: Artists, Misanthropes, Tech Savvy
WtL DOES NOT have a network comm. To facilitate communication for this event, a universal ‘Bulletin Board’ will be put up where people in different realms will be able to communicate.
Check the comments below for a brief FAQ!
The Sunset Circus - Unnamed Godling
Nicknames: Fear, Courage, The Reflection
Selection Criteria: Fearful, Young, Misfits
World Age: 1.75 Years
World Size: 1.5 Square Miles
Level of Technology: Low Tech
Weather: Mediterranean Climate (warm, wet winters and hot, dry summers)
Dwellings: Carnival-style tents with neon lighting inside, cots, mini-fridges, and communal bathrooms. Each dwelling has a full-length mirror that can be used to communicate with anyone else in possession of a mirror like this. The catch is that it will reflect what the character considers to be their ‘true self’ - good or bad - while they’re looking into it. There are no mailboxes or a mail service available.
Godling Demeanor: Encouraging, chill, empathetic. This godling’s goal is to help their flock embrace their fear instead of trying to shun it. They also want to have a place where misfits fit, thus they tend to pick up interests easily from their flock and run with them.
Godling Appearance: They appear in mirrors to their flock as whatever it is a character most fears or a swirling void filled with stars that brings a taste of blackberries to the back of the throat.
Setting:
The Sunset Circus is, as you might imagine, a circus-themed world. Pine forests and mountains surround the main residency area with the ‘village’ overlooking an ocean. The main buildings of interest are the Hall of Mirrors where characters can contact their godling, the Food Court where a new feast is set out every day rather than individually stocking homes, and the Big Tent where there is a Bulletin Board that provides information on upcoming homework assignments their godling will be undertaking. The Bulletin Board is also used, as all such things must be, to exchange commentary between residents of Sunset Circus, either offering to teach things, suggesting activities, or arguing about transuniversal morality.
While most of the rest of the residential area is filled with circus rides and games, venturing out into the forest is where characters will find a good bit of terror, but nothing truly dangerous. Whatever a character fears most may appear to them out in the woods, but ultimately, if they face it, embrace it, rather than running away, they’ll find that it’s something that will not harm them. Characters are only just beginning to understand that this is the purpose of the forest rather than as some horrifying, vision-spawning trap to keep them locked into Sunset Circus.
There isn’t much wildlife to speak of apart from songbirds in the forest and colorful fish in the ocean.
Questions
Re: Questions
Hypothetically speaking?
ETA: FOR CONTEXT, an IC CAH game we decided to make canon.
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These symptoms will persist until they apologize to the godling in the Hall of Mirrors. Residents of Sunset Circus should be able to tell them what to do, at least.
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Rin, for example, probably won't even touch the ferris wheel - it'd be a lot of work for her to get up onto it to unhinge it when other people in the group could do it much more easily. She'll definitely know what's going to happen, though, and she's specifically there to watch it topple into the ocean.
(For the record, I'm totally okay whether or not she gets clown'd. I'm just curious as to which would happen).
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Plotting
Terezi Pyrope | The Games CRAU
Canonwise, for those who don't know, she's a blind alien teenager from a world where being a murderous jerk is kinda smiled upon. Which would normally go well for someone thrown into a murder game, except she's also big on Justice and you know, not murdering people for no reason.
In game, she spent the past 2+ years in Panem (a la The Hunger Games trilogy), where she was a Tribute for a while, then got pulled into a rebellion against the Capitol and ultimately a war. She was also a war prisoner for a while. Since it's relevant to the setting: Terezi has a phobia of water/being submerged/suffocating (PTSD from drowning), and is generally a little jumpy after being a war prisoner for a few months. The sound of gunfire will also spook her, since her prisoner status started with being shot in the back during a mission.
She'll have been settled into Sunset Circus for about a month and a half when the event starts. If anyone would like to retroactively plot some CR within the village, I'd totally be up for that!
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Also I mean, nothing brings people together like a visceral terror of water right
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Though, Terezi is also a social butterfly who aggressively befriends people. She's just more jarring and sometimes abrasive about it. But I'm likewise sure that their general dispositions will get along famously.
Terezi can tell her all about her acquired distaste for caste systems and the ridiculousness and oblivious cruelty of the Capitol in Panem. And how she has to go back and fight for the people and overthrow the government for Justice. It'll be great. Good times.
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AKA please beat up this obnoxious clown, Terezi.(no subject)
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Re: Terezi Pyrope | The Games CRAU
Albert will hopefully end up in the circus at some point in the event and I'd like to have some out-of-context reunion shenanigans, if you're down!
Elizabeth - Ryslig CRAU
Elizabeth is a twenty year old from 1912, raised in a city in the sky in a tower. She's more than a little awkward and adjusting to being around people. She loves solving puzzles, ciphers, lock picking and physics! She's kind of a dork. She also has the power to open windows between realities. It will be hugely capped for the event. Her canon has a lot of weird shit in it, flying cities, robots modeled after George Washington with gatling guns
and a ton of period accurate racism.Thanks to Ryslig, she's also now a man eating monster. A minotaur with wooly fur, digitrade legs and ram horns. She's a recent addition to the circus. At least two months at most, so any handwaved CR is fine, just reply and we'll hash it out.
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The attack will probably happen in the realm between worlds because Eileen will want to avoid prying eyes if at all possible. That being said, she's probably going to get absolutely wrecked.
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Jules Thibault | Changeling the Lost OC
He's been here in the Sunset Circus for..I'll go with three months, and he has spent most of those months being a very twitchy Lurkglider perching on things and trying very, very hard to avoid notice. He's maybe starting to relax ever-so-slightly because he hasn't been tortured...yet. He's pretty sure there's a yet there. He does, however, avoid the forest like the plague.
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Elphaba | Wicked (musical continuity)
I'm going to be bringing in Elphaba, better known as the Wicked Witch of the West from the Wizard of Oz, though she's much younger here than in her most famous incarnation. In fact, Elphaba's arrival to the Sunset Circus comes right on the heels of her first being declared "wicked" by the Wizard, after she discovered and subsequently refused to prop up his fraudulent regime.
Elphaba is the daughter of a traveling preacher who has been shunned as a freak her whole life for having been born with green skin. She's been very much treated as the least favored child, and was sent off to college primarily as a caretaker for her younger and much more adored sister Nessarose, but it's there her prodigious skills with magic are discovered by the headmistress Madame Morrible, who takes her under her wing and teaches her sorcery. However, nothing good that happens to Elphaba can last, and when she's finally sent off to see the Wizard (the Wonderful Wizard of Oz) to request his aid in healing the Animals (citizens of Oz who are essentially anthropomorphic animals) who have been stripped of their ability to speak, she discovers that he is not only a powerless charlatan but also the source of the problem and publicly denounces him, earning herself fugitive status and the title of "Wicked Witch".
So in summary, Elphaba's a little blunt, very stubborn, and incredibly disillusioned with the idea of ever being "normal" or "acceptable" to anyone but herself. Her drive to ensure that things are fair and just far outweighs her desire to fit in, and after her experiences with the Wizard and his cabinet she has an intense distrust of authority figures. Chances are she's just waiting for The Reflection to reveal themselves as another fraud like the Wizard.
Also, Elphaba's been having visions of drowning and death in water for as long as she can remember, so usually The Reflection appears to her as distant light filtering down through deep water or similar things.
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Ecks | OC
Basically everything about Ecks's life has been horrific, but she doesn't have the context or emotional intelligence to understand how bad it is. She's been through a lot of pain as a test subject and she's done some really evil things under orders from her creators, but she worked out the basic concept of the golden rule on her own and has gone from there in terms of building her own code of ethics (she is literally writing a book on the subject). At the age of two she took the opportunity of being sent out on a mission to simply leave the Fleshworks and never come back. That's when she's coming from for this CRAU.
I'd like her to be a longer-term resident of the Sunset Circus. She'll have been there at least a year. She probably distrusted the Reflection at first because there's no such thing as a good god where she comes from (to her knowledge, at least), but by now she's settled pretty solidly into following whatever instructions the godling offers and helping them with their homework.
She's probably filled out her book of ethics quite a bit over the last year; I don't have the time to actually write it all out, but she would tend to add rules and so forth to her book in response to discussions with others. I'm set on Ecks's code as it applies to major stuff like murder and deliberate theft, but if your character has an outlying opinion on a moral issue they could well have swayed her on it.
Rossan Flarae / Homestuck OC
Rossan Flarae is an indigo and a circus cultist, and also a trainee subjugglator but honestly he doesn't like to bring that up unless he thinks it'll give him an advantage somehow because he doesn't feel like he's a very good trainee subjugglator. (It'd help if he actually paid attention to his training at all.) He's impulsive and irreverent and impossibly flirtatious. Actually that last bit might be an understatement. Unless you're prepubescent or have given him reason to believe that you are a direct threat to his life, he's probably made an entirely serious pass at you at least once. I'm very sorry.
Rossan has only been in the Sunset Circus for about a month and he is still 100% unshakably convinced that he's dead. This place tracks a little too closely to circus cult heaven, ok. He's not sure what the rest of you heathens are doing here but he's not really complaining because most of you are interesting.
Lewis Marx | OC
So what’s a sidekick-in-training got going for him when he’s still afraid of the dark? Lewis’ powers are tricky. One part kind of useless (mostly because he doesn’t know how they work or how to adequately control them), one part decently cool. He has the ability of mimicry--he can temporarily emulate any skill or power he sees. This is typically a one-use kind of deal. The accident in question happened with a bottle rocket to the face after he witnessed a pair of twins playing around with their ability to transport objects from one place to the other. The rocket was on its way toward an unsuspecting little girl, and Lewis thought he might be able to move it away from her--not anticipating that by the nature of the twins’ powers it would just go from where it was to, well, him.
Despite this, and despite his constant fretting (and quiet pessimism at times), Lewis is a friendly and affectionate youngster. He’d try harder to socialize, but he’s so afraid of putting his foot in his mouth. Or doing something embarrassing. In general, he’s horribly unlucky, which discourages him from embracing any sense of adventure he wishes he had. He also has a terribly habit of mumbling.
It hasn’t been long since Lewis arrived at the Sunset Circles. Just a couple weeks! He feels like it’s only been a day, he’s so shy and nervous, he hardly knows what to do with himself. Not really related, but just a note, I only have one icon for him right now, but this will be remedied before the start of the event.
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