thelostmods: (Default)
The Lost Mods ([personal profile] thelostmods) wrote in [community profile] wethelostooc2016-01-24 02:31 pm
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Event Plotting Post: The Walls of Jericho

Greetings, residents of the Meadous and vistors! Our 4th Wall event is right around the corner. To help facilitate this, we’ve pulled together some world descriptions and FAQs that should help anyone coming to visit the Meadous and surrounding godling lands get situated. For this event, We the Lost will be allowing:
  • Straight from Canon Characters
  • CRAU Characters
  • CRAU or Straight from Canon Characters that have been AU’d into a Godling Realm

TL;DR - We the Lost is having a 4th Wall Event. It will take place ICly over a two-week period and open up seven additional godling realms to explore. Any and all characters are welcome for this event, be they straight from canon, CRAU, or CRAU’d into a godling realm.

THE WALLS OF JERICHO

The Events Calendar post for the plot is HERE

First and foremost, what is this event? We the Lost is a CRAU Slice of Life game set in the realm of a young godling. Every young godling in the WtL-verse develops a world unique to them and pulls people in to populate it and help them grow. Each godling is influenced by their ‘flock,’ although they all have some basic personality traits that help them make their initial flock selection. The characters in WtL have so far given their godling a name: Zephyr, and a form that changes with the seasons.

Godling worlds are small to start and they expand as the power of the godling expands. There is also a barrier placed around each world, something that separates the godlings’ pocket universes from one another and protects the population from the dangers that run rampant between the worlds. Once a god is mature enough, their barrier will come down. Until that happens, though, the wall is kept in place, holding the inhabitants in and the rest of the world out.

On January 30th, an event on the plane of the gods will shatter the barriers between worlds, breaking down the walls and exposing nearby godling realms to one another as well as the spaces between.

This event will have three effects:
  1. There will be an unexpected and unmanageable ‘pull’ out in the multi-verse that will drag in characters straight from canon or from other games and drop them into unsuspecting godling lands.
  2. Characters already within godling realms will be ‘flung’ across their own plane and may wind up in a different godling world than the one they started in.
  3. Travel between worlds will be possible.


This effect will last for two weeks (until February 13th) when the god plane will sort itself out, the barriers will be restored, everyone from the godling worlds will be put back in the right place, and anyone brought straight from canon or another game will be returned ‘home.’

The godlings will be frantically trying to sort out the situation on the god plane with the older gods and will be largely unavailable. However, they may check in now and again. More information on each of the gods and their worlds is provided below. the worlds open during this event will include:
  • The Meadous - Realm of Zephyr - Flock Qualities: Lost
  • Ajras - Realm of an Unnamed Godling - Flock Qualities: Musical, Upbeat, Adventurous
  • Midnight - Realm of an Unnamed Godling - Flock Qualities: Nocturnal, Dual Natures, Hidden Sides
  • The Sunset Circus - Realm of an Unnamed Godling - Flock Qualities: Fearful, Young, Misfits
  • Samudra - Realm of an Unnamed Godling - Flock Qualities: Unique, Flashy, Prideful, Confident
  • The Wild West - Realm of Ara - Flock Qualities: Inventors, Healers, Builders
  • Aria - Realm of Lalilia - Flock Qualities: Caregivers, Parents, Builders
  • Willowhispers - Realm of Tyvn - Flock Qualities: Artists, Misanthropes, Tech Savvy


WtL DOES NOT have a network comm. To facilitate communication for this event, a universal ‘Bulletin Board’ will be put up where people in different realms will be able to communicate.

Check the comments below for a brief FAQ!
oildrip: (Default)

[personal profile] oildrip 2016-01-25 01:41 am (UTC)(link)
Amity Ratty, also known by the epitaph "the Murine Nuisance" because she's a Fallen London OC and Fallen London rarely uses names for NPCs, is from a version of late 19th-century London that's been stolen by space bats and moved to a giant underground cavern that may actually be the skull of a dead god and also is adjacent to Hell. Specifically, she's one of the Rattus faber (or more informally, L.B.s), the Neath's resident population of talking, mechanically gifted rats, which are known for their incomparable clockwork and firearms, their bloody gang-warfare, and being worth a few pence a carcass if you know who to sell dead rats to. So they're viewed as occasionally useful vermin, is what I'm saying.

Amity herself is a talented mechanic with a rebellious streak a mile wide. She's talkative and gregarious and probably has confused the heck out of everyone else with her impenetrable Victorian street slang. She's been in the Wild West for about six months and probably needs occasional help with the more human-sized aspects of public spaces. If you need a really fiddly bit of clockwork, though, she's your girl. Rat. Whatever.

If "mechanic + issues with authority + intentionally nigh-incomprehensible slang + initials 'A.R.'" sounds familiar, it's because Amity is an AU of Ammond. There's several Ammond-analogs of various species running around the multiverse, but I'm pretty sure Amity's the only other one who's actually in a godkid's world right now.
thewindhowls: Art drawn by http://jeneco.tumblr.com/ (Excited/COUNT ME IN/YEEEE)

[personal profile] thewindhowls 2016-01-25 02:37 am (UTC)(link)
Amity and Undyne clearly need to be at least passing friends. Even if its just Undyne offering AR help on occasion and being really interested in and all technobabble.

The fish highly encourages nerds passionate people, ok, ok.
oildrip: (Default)

[personal profile] oildrip 2016-01-25 08:40 pm (UTC)(link)
Heck yeah. Amity's generally friendly and outgoing if a little short on manners, I'm sure they get along fine.

Also I am 100% sure that the first thing Amity ever said to her was "are you aware you've got a face like a zeemonster" I'm very sorry
thewindhowls: (Incoherent laughter/lol u nerd/)

[personal profile] thewindhowls 2016-01-25 10:50 pm (UTC)(link)
Undyne wouldn't take offense to it, probably be like "Considering the fact I'm a monster, I'd hope it looks that way still". Also endlessly calls Amity a dweeb.

HEY LIL DWEEB.
oildrip: (Default)

[personal profile] oildrip 2016-01-26 12:01 am (UTC)(link)
Amity is not sure what a dweeb is but she is never going to admit it.

Also who are you calling little.
clavarivoid: (before the accident)

[personal profile] clavarivoid 2016-01-25 08:21 am (UTC)(link)
Okay but few things would tickle me more than Amity and Iogann having some sort of relationship that parallels Ammond and Ienzo's.
oildrip: (Default)

[personal profile] oildrip 2016-01-25 08:54 pm (UTC)(link)
Oh, definitely. I don't think they're probably quite as close, because Ammond and Ienzo kind of got thrown together at a point that was particularly vulnerable for both of them? But they're definitely good friends. And also Amity gets antsy if she stays in the same place for too long and prefers to live near people so what I'm saying she almost certainly has spent part of her time in the Wild West living behind the wall in Iogann's house. She probably asked before she moved in.
clavarivoid: (before the accident)

[personal profile] clavarivoid 2016-01-25 09:26 pm (UTC)(link)
Regardless of whether or not she asked first, she might notice the gaps in the walls shifting around and forming new passageways and chambers to try to accommodate her. Iogann is a gracious host! Just don't cut all the way through or burn any of the fungus-y parts though, it makes him sad and mildly uncomfortable.
oildrip: (Default)

[personal profile] oildrip 2016-01-26 12:06 am (UTC)(link)
She will be careful! Generally it pays to be cautious with weird organic substances anyway. She knew a rat when she was younger who ate a piece of warm amber on a dare and he was never quite right afterward. (He wasn't quite right before, either, so it's hard to say how much the amber was responsible for. But still.)
douseyourself: (Default)

[personal profile] douseyourself 2016-01-25 11:43 pm (UTC)(link)
Ami's probably let her stay in the walls of her house :3
oildrip: (Default)

[personal profile] oildrip 2016-01-26 12:12 am (UTC)(link)
Being both approachable and a long-term resident, Ami might have been the first person that Amity stayed with after she decided to give up trying to keep her own house and go live in someone's wall like a civilized rodent? I'm thinking she started out at Ami's and then went and lived at Rook's for a while and now she's at Iogann's.

Anyway, any time Ami needs something with tiny moving parts fixed, Amity's only too happy to help out.
douseyourself: (Default)

[personal profile] douseyourself 2016-01-26 01:25 am (UTC)(link)
Yeah, that makes sense! Ami's grateful for the help. She's got a small amount of mechanical experience herself, but she definitely sees Amity as her superior in that stuff. Especially with the fiddly small parts.
oildrip: (Default)

[personal profile] oildrip 2016-01-26 01:46 am (UTC)(link)
It does help to be able to manipulate bits of machinery with her bare paws that most humans would need a pair of tweesers and a jeweler's loupe to handle!
bluesuit_hoofy: (interested | chatting)

[personal profile] bluesuit_hoofy 2016-01-28 07:12 am (UTC)(link)
Andrew would love to have help with the more fiddly parts of the things he builds, considering he doesn't have hands. Conversely, he'd be quite helpful in moving bigger things around or, say, giving her a lift to the saloon.