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Event Plotting Post: The Walls of Jericho
Greetings, residents of the Meadous and vistors! Our 4th Wall event is right around the corner. To help facilitate this, we’ve pulled together some world descriptions and FAQs that should help anyone coming to visit the Meadous and surrounding godling lands get situated. For this event, We the Lost will be allowing:
TL;DR - We the Lost is having a 4th Wall Event. It will take place ICly over a two-week period and open up seven additional godling realms to explore. Any and all characters are welcome for this event, be they straight from canon, CRAU, or CRAU’d into a godling realm.
THE WALLS OF JERICHO
The Events Calendar post for the plot is HERE
First and foremost, what is this event? We the Lost is a CRAU Slice of Life game set in the realm of a young godling. Every young godling in the WtL-verse develops a world unique to them and pulls people in to populate it and help them grow. Each godling is influenced by their ‘flock,’ although they all have some basic personality traits that help them make their initial flock selection. The characters in WtL have so far given their godling a name: Zephyr, and a form that changes with the seasons.
Godling worlds are small to start and they expand as the power of the godling expands. There is also a barrier placed around each world, something that separates the godlings’ pocket universes from one another and protects the population from the dangers that run rampant between the worlds. Once a god is mature enough, their barrier will come down. Until that happens, though, the wall is kept in place, holding the inhabitants in and the rest of the world out.
On January 30th, an event on the plane of the gods will shatter the barriers between worlds, breaking down the walls and exposing nearby godling realms to one another as well as the spaces between.
This event will have three effects:
This effect will last for two weeks (until February 13th) when the god plane will sort itself out, the barriers will be restored, everyone from the godling worlds will be put back in the right place, and anyone brought straight from canon or another game will be returned ‘home.’
The godlings will be frantically trying to sort out the situation on the god plane with the older gods and will be largely unavailable. However, they may check in now and again. More information on each of the gods and their worlds is provided below. the worlds open during this event will include:
WtL DOES NOT have a network comm. To facilitate communication for this event, a universal ‘Bulletin Board’ will be put up where people in different realms will be able to communicate.
Check the comments below for a brief FAQ!
- Straight from Canon Characters
- CRAU Characters
- CRAU or Straight from Canon Characters that have been AU’d into a Godling Realm
TL;DR - We the Lost is having a 4th Wall Event. It will take place ICly over a two-week period and open up seven additional godling realms to explore. Any and all characters are welcome for this event, be they straight from canon, CRAU, or CRAU’d into a godling realm.
THE WALLS OF JERICHO
The Events Calendar post for the plot is HERE
First and foremost, what is this event? We the Lost is a CRAU Slice of Life game set in the realm of a young godling. Every young godling in the WtL-verse develops a world unique to them and pulls people in to populate it and help them grow. Each godling is influenced by their ‘flock,’ although they all have some basic personality traits that help them make their initial flock selection. The characters in WtL have so far given their godling a name: Zephyr, and a form that changes with the seasons.
Godling worlds are small to start and they expand as the power of the godling expands. There is also a barrier placed around each world, something that separates the godlings’ pocket universes from one another and protects the population from the dangers that run rampant between the worlds. Once a god is mature enough, their barrier will come down. Until that happens, though, the wall is kept in place, holding the inhabitants in and the rest of the world out.
On January 30th, an event on the plane of the gods will shatter the barriers between worlds, breaking down the walls and exposing nearby godling realms to one another as well as the spaces between.
This event will have three effects:
- There will be an unexpected and unmanageable ‘pull’ out in the multi-verse that will drag in characters straight from canon or from other games and drop them into unsuspecting godling lands.
- Characters already within godling realms will be ‘flung’ across their own plane and may wind up in a different godling world than the one they started in.
- Travel between worlds will be possible.
This effect will last for two weeks (until February 13th) when the god plane will sort itself out, the barriers will be restored, everyone from the godling worlds will be put back in the right place, and anyone brought straight from canon or another game will be returned ‘home.’
The godlings will be frantically trying to sort out the situation on the god plane with the older gods and will be largely unavailable. However, they may check in now and again. More information on each of the gods and their worlds is provided below. the worlds open during this event will include:
- The Meadous - Realm of Zephyr - Flock Qualities: Lost
- Ajras - Realm of an Unnamed Godling - Flock Qualities: Musical, Upbeat, Adventurous
- Midnight - Realm of an Unnamed Godling - Flock Qualities: Nocturnal, Dual Natures, Hidden Sides
- The Sunset Circus - Realm of an Unnamed Godling - Flock Qualities: Fearful, Young, Misfits
- Samudra - Realm of an Unnamed Godling - Flock Qualities: Unique, Flashy, Prideful, Confident
- The Wild West - Realm of Ara - Flock Qualities: Inventors, Healers, Builders
- Aria - Realm of Lalilia - Flock Qualities: Caregivers, Parents, Builders
- Willowhispers - Realm of Tyvn - Flock Qualities: Artists, Misanthropes, Tech Savvy
WtL DOES NOT have a network comm. To facilitate communication for this event, a universal ‘Bulletin Board’ will be put up where people in different realms will be able to communicate.
Check the comments below for a brief FAQ!
Papyrus | Undertale
This noisy skeleton hails from Undertale, where he is a Royal Guard-in-training who is not...actually very good at his job. He's very tough and passionate about doing what he does, but he's also too compassionate about that passion. Meaning he couldn't hurt a fly. He has a lot of fun trying to capture humans, though!
Papyrus has been in Samudra for about a year, and he has appointed himself as guard of the city, policing various stations around the edge of town to make sure that everyone is aware of the dangers out there. He may have also tried to install puzzles and fences, since he can't be everywhere at once! But those don't work very well. Just swim around them.
His one disappointment with this place as that while he was allowed to bring his shiny red sports car, he still has nowhere to drive it. So it remains in his room, where he uses it as a bed instead of the one provided to him. Conveniently, he has a spare bed, if anyone needs it!
His pleas to have an above-water racetrack built have gone unanswered... But he keeps trying to wish for it anyway. Daily. Sometimes more.
Ever since the rule was posted about inappropriate material being prohibited, he also tends to police the billboard screens. Some residents have resorted to using innuendo, which goes straight over his head.
no subject
Undyne is definitely going to find herself in watertown
she misses water that isn't a flash flood, thx Ara. She is going to be supremely excited and worried about this goofus when she sees him. Like I said on plurk, she'll probably threaten anyone who looks at him funny.She's missed her friend, ok, ok.
no subject
Prepare yourself for lots of talk about how he is making things so safe in water town! Which reminds him a lot of Waterfell! Because there's a lot of water!
And maybe he can visit some places where he gets to actually meet the sun! Where it's not filtered by two miles of ocean above him.
no subject
Also be super comfortable hurting things if he can't..... :TT
no subject
At least, she looks like a human! She is like a taller version of Frisk and also not a rock.He is going to insist on being Captain of the Guard, but she is welcome to join! He will also insist that if anything dangerous gets into the city, they have to capture it and release it back out into the open water. Because that's how being a guard works.
But please, yes, keep him out of trouble... It' a full time job and he needs it.no subject
she is! just you know, sort of immortal, but human in all the other ways!She will be more than happy to let him be captain of their guard. and... OH GOD... okay fine, fine she will not just kill it. just. maybe whack it until suitably subdued.... that's the same thing right?
gently guides him away from anything to terribleno subject
THEY'D BE REALLY HAPPY TO SEE HIM THOUGH. One of their family that they've missed most.
no subject
I still haven't decided on a point to have pulled him from, but it'll definitely be after his
befriending ofinability to capture Frisk. I keep waffling between neutral end or good end or something before all that...no subject
Re: Papyrus | Undertale
Sans will be excited to see you Pap, lbr. Although he will play it off as being cool and collected.