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wethelostooc2016-01-24 02:31 pm
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Event Plotting Post: The Walls of Jericho
Greetings, residents of the Meadous and vistors! Our 4th Wall event is right around the corner. To help facilitate this, we’ve pulled together some world descriptions and FAQs that should help anyone coming to visit the Meadous and surrounding godling lands get situated. For this event, We the Lost will be allowing:
TL;DR - We the Lost is having a 4th Wall Event. It will take place ICly over a two-week period and open up seven additional godling realms to explore. Any and all characters are welcome for this event, be they straight from canon, CRAU, or CRAU’d into a godling realm.
THE WALLS OF JERICHO
The Events Calendar post for the plot is HERE
First and foremost, what is this event? We the Lost is a CRAU Slice of Life game set in the realm of a young godling. Every young godling in the WtL-verse develops a world unique to them and pulls people in to populate it and help them grow. Each godling is influenced by their ‘flock,’ although they all have some basic personality traits that help them make their initial flock selection. The characters in WtL have so far given their godling a name: Zephyr, and a form that changes with the seasons.
Godling worlds are small to start and they expand as the power of the godling expands. There is also a barrier placed around each world, something that separates the godlings’ pocket universes from one another and protects the population from the dangers that run rampant between the worlds. Once a god is mature enough, their barrier will come down. Until that happens, though, the wall is kept in place, holding the inhabitants in and the rest of the world out.
On January 30th, an event on the plane of the gods will shatter the barriers between worlds, breaking down the walls and exposing nearby godling realms to one another as well as the spaces between.
This event will have three effects:
This effect will last for two weeks (until February 13th) when the god plane will sort itself out, the barriers will be restored, everyone from the godling worlds will be put back in the right place, and anyone brought straight from canon or another game will be returned ‘home.’
The godlings will be frantically trying to sort out the situation on the god plane with the older gods and will be largely unavailable. However, they may check in now and again. More information on each of the gods and their worlds is provided below. the worlds open during this event will include:
WtL DOES NOT have a network comm. To facilitate communication for this event, a universal ‘Bulletin Board’ will be put up where people in different realms will be able to communicate.
Check the comments below for a brief FAQ!
- Straight from Canon Characters
- CRAU Characters
- CRAU or Straight from Canon Characters that have been AU’d into a Godling Realm
TL;DR - We the Lost is having a 4th Wall Event. It will take place ICly over a two-week period and open up seven additional godling realms to explore. Any and all characters are welcome for this event, be they straight from canon, CRAU, or CRAU’d into a godling realm.
THE WALLS OF JERICHO
The Events Calendar post for the plot is HERE
First and foremost, what is this event? We the Lost is a CRAU Slice of Life game set in the realm of a young godling. Every young godling in the WtL-verse develops a world unique to them and pulls people in to populate it and help them grow. Each godling is influenced by their ‘flock,’ although they all have some basic personality traits that help them make their initial flock selection. The characters in WtL have so far given their godling a name: Zephyr, and a form that changes with the seasons.
Godling worlds are small to start and they expand as the power of the godling expands. There is also a barrier placed around each world, something that separates the godlings’ pocket universes from one another and protects the population from the dangers that run rampant between the worlds. Once a god is mature enough, their barrier will come down. Until that happens, though, the wall is kept in place, holding the inhabitants in and the rest of the world out.
On January 30th, an event on the plane of the gods will shatter the barriers between worlds, breaking down the walls and exposing nearby godling realms to one another as well as the spaces between.
This event will have three effects:
- There will be an unexpected and unmanageable ‘pull’ out in the multi-verse that will drag in characters straight from canon or from other games and drop them into unsuspecting godling lands.
- Characters already within godling realms will be ‘flung’ across their own plane and may wind up in a different godling world than the one they started in.
- Travel between worlds will be possible.
This effect will last for two weeks (until February 13th) when the god plane will sort itself out, the barriers will be restored, everyone from the godling worlds will be put back in the right place, and anyone brought straight from canon or another game will be returned ‘home.’
The godlings will be frantically trying to sort out the situation on the god plane with the older gods and will be largely unavailable. However, they may check in now and again. More information on each of the gods and their worlds is provided below. the worlds open during this event will include:
- The Meadous - Realm of Zephyr - Flock Qualities: Lost
- Ajras - Realm of an Unnamed Godling - Flock Qualities: Musical, Upbeat, Adventurous
- Midnight - Realm of an Unnamed Godling - Flock Qualities: Nocturnal, Dual Natures, Hidden Sides
- The Sunset Circus - Realm of an Unnamed Godling - Flock Qualities: Fearful, Young, Misfits
- Samudra - Realm of an Unnamed Godling - Flock Qualities: Unique, Flashy, Prideful, Confident
- The Wild West - Realm of Ara - Flock Qualities: Inventors, Healers, Builders
- Aria - Realm of Lalilia - Flock Qualities: Caregivers, Parents, Builders
- Willowhispers - Realm of Tyvn - Flock Qualities: Artists, Misanthropes, Tech Savvy
WtL DOES NOT have a network comm. To facilitate communication for this event, a universal ‘Bulletin Board’ will be put up where people in different realms will be able to communicate.
Check the comments below for a brief FAQ!
Booker DeWitt | Bioshock Infinite
More than likely Booker's sort of the black sheep of the Aria flock - which is saying something because we've got a plague doctor avenging angel in here as well (no offense, Eileen). To put it simply, Booker is a former Pinkerton Detective (or strikebreaker, responsible for getting those rowdy unionists back in line) and a veteran of the Battle of Wounded Knee (now much better known as the Wounded Knee Massacre, and for good reason). Also, mouse over for spoilers.
So he's kind of a bad person who's very much haunted by his mistakes, of which there are many. Probably the only reason he qualifies to be here is that be was tasked to retrieve a young girl from a rogue citystate in the sky and wound up getting much more attached to and protective of her than he intended. Also he's pretty competent at fabricating basic tools and structures, having been a soldier in the late 1800's, but, you know. Mostly he's a really shitty dad.
Booker mostly keeps to himself - he doesn't want any trouble and is well aware that he tends to attract it - but he's been around for a good couple of years or so and in worlds this small it's hard not to get familiar with a few people. Mostly he comes across as awkward and kind of gruff.
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Anyway Eileen is almost certainly pretty fond of Booker. As someone who has spent their life killing, she can recognize him as a kindred spirit in that regard. Granted, she can justify (at least to herself) most of the lives she's taken, whereas he probably can't, but I imagine after some time together they've formed a bond over having lived lives of violence. He's the sort of friend that's nice to sit at a bar and drink with.
Also depending on whether or not there's actually a bar in Aria at all, they might need to take turns making their own varieties of homemade liquor in their twighouses. That could be fun too.
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If Lalilia takes away his ability to get drunk, Eileen will probably just sit back and be quietly amused at his frustrations. If Lalilia takes away her ability to get drunk she's gonna be pissed, though. She isn't that heavy of a drinker but she's EARNED this vice, goddamnit.
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She'll be really happy to see him, but also like 'WELL, HI' awkward. So awkward. It's been a yearish since she's seen Booker and she missed this violent weirdo. She'll just be relieved he's been comfortable and kind of happy somewhere.
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I'm still working out what canon point I want Booker to be in from but I'm leaning towards pretty late in Bioshock Infinite (either the part with Too Many Lighthouses or shortly after witnessing the seed of the prophet sitting the throne and drowning in flame the mountains of man, as predicted), and he's been in Aria for a good long while so he's. Going to have an emotion, finally seeing Elizabeth again after all this time. Even if she is a monster now because hey it runs in the family I guess.
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Elizabeth will be so surprised at emotion from mr. brumbly buttons. There will be an awkward hug, you bet your ass it's going to the multiverses strangest hug. Whichever canon point, its going to be a strange reunion.
She'll also awkwardly try to avoid talking about the whole human eating thing. Focus on the fact hEY SHE HAS A JOB, DAD. SHE SINGS FOR MONEY!!! LOOK I DID IT. just happy she has a life now.
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I like to think their similar field of work at least made Bigby approach him without godly prodding to try and be friendly. Probably shared weird cases and compared notes.
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Re: Booker DeWitt | Bioshock Infinite
That....that counts as an interaction. It counts. Right?