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Event Plotting Post: The Walls of Jericho
Greetings, residents of the Meadous and vistors! Our 4th Wall event is right around the corner. To help facilitate this, we’ve pulled together some world descriptions and FAQs that should help anyone coming to visit the Meadous and surrounding godling lands get situated. For this event, We the Lost will be allowing:
TL;DR - We the Lost is having a 4th Wall Event. It will take place ICly over a two-week period and open up seven additional godling realms to explore. Any and all characters are welcome for this event, be they straight from canon, CRAU, or CRAU’d into a godling realm.
THE WALLS OF JERICHO
The Events Calendar post for the plot is HERE
First and foremost, what is this event? We the Lost is a CRAU Slice of Life game set in the realm of a young godling. Every young godling in the WtL-verse develops a world unique to them and pulls people in to populate it and help them grow. Each godling is influenced by their ‘flock,’ although they all have some basic personality traits that help them make their initial flock selection. The characters in WtL have so far given their godling a name: Zephyr, and a form that changes with the seasons.
Godling worlds are small to start and they expand as the power of the godling expands. There is also a barrier placed around each world, something that separates the godlings’ pocket universes from one another and protects the population from the dangers that run rampant between the worlds. Once a god is mature enough, their barrier will come down. Until that happens, though, the wall is kept in place, holding the inhabitants in and the rest of the world out.
On January 30th, an event on the plane of the gods will shatter the barriers between worlds, breaking down the walls and exposing nearby godling realms to one another as well as the spaces between.
This event will have three effects:
This effect will last for two weeks (until February 13th) when the god plane will sort itself out, the barriers will be restored, everyone from the godling worlds will be put back in the right place, and anyone brought straight from canon or another game will be returned ‘home.’
The godlings will be frantically trying to sort out the situation on the god plane with the older gods and will be largely unavailable. However, they may check in now and again. More information on each of the gods and their worlds is provided below. the worlds open during this event will include:
WtL DOES NOT have a network comm. To facilitate communication for this event, a universal ‘Bulletin Board’ will be put up where people in different realms will be able to communicate.
Check the comments below for a brief FAQ!
- Straight from Canon Characters
- CRAU Characters
- CRAU or Straight from Canon Characters that have been AU’d into a Godling Realm
TL;DR - We the Lost is having a 4th Wall Event. It will take place ICly over a two-week period and open up seven additional godling realms to explore. Any and all characters are welcome for this event, be they straight from canon, CRAU, or CRAU’d into a godling realm.
THE WALLS OF JERICHO
The Events Calendar post for the plot is HERE
First and foremost, what is this event? We the Lost is a CRAU Slice of Life game set in the realm of a young godling. Every young godling in the WtL-verse develops a world unique to them and pulls people in to populate it and help them grow. Each godling is influenced by their ‘flock,’ although they all have some basic personality traits that help them make their initial flock selection. The characters in WtL have so far given their godling a name: Zephyr, and a form that changes with the seasons.
Godling worlds are small to start and they expand as the power of the godling expands. There is also a barrier placed around each world, something that separates the godlings’ pocket universes from one another and protects the population from the dangers that run rampant between the worlds. Once a god is mature enough, their barrier will come down. Until that happens, though, the wall is kept in place, holding the inhabitants in and the rest of the world out.
On January 30th, an event on the plane of the gods will shatter the barriers between worlds, breaking down the walls and exposing nearby godling realms to one another as well as the spaces between.
This event will have three effects:
- There will be an unexpected and unmanageable ‘pull’ out in the multi-verse that will drag in characters straight from canon or from other games and drop them into unsuspecting godling lands.
- Characters already within godling realms will be ‘flung’ across their own plane and may wind up in a different godling world than the one they started in.
- Travel between worlds will be possible.
This effect will last for two weeks (until February 13th) when the god plane will sort itself out, the barriers will be restored, everyone from the godling worlds will be put back in the right place, and anyone brought straight from canon or another game will be returned ‘home.’
The godlings will be frantically trying to sort out the situation on the god plane with the older gods and will be largely unavailable. However, they may check in now and again. More information on each of the gods and their worlds is provided below. the worlds open during this event will include:
- The Meadous - Realm of Zephyr - Flock Qualities: Lost
- Ajras - Realm of an Unnamed Godling - Flock Qualities: Musical, Upbeat, Adventurous
- Midnight - Realm of an Unnamed Godling - Flock Qualities: Nocturnal, Dual Natures, Hidden Sides
- The Sunset Circus - Realm of an Unnamed Godling - Flock Qualities: Fearful, Young, Misfits
- Samudra - Realm of an Unnamed Godling - Flock Qualities: Unique, Flashy, Prideful, Confident
- The Wild West - Realm of Ara - Flock Qualities: Inventors, Healers, Builders
- Aria - Realm of Lalilia - Flock Qualities: Caregivers, Parents, Builders
- Willowhispers - Realm of Tyvn - Flock Qualities: Artists, Misanthropes, Tech Savvy
WtL DOES NOT have a network comm. To facilitate communication for this event, a universal ‘Bulletin Board’ will be put up where people in different realms will be able to communicate.
Check the comments below for a brief FAQ!
Willowhispers - Tyvn
Nicknames: Boo, boop, Ty, Vyn, Spoop, baby boo, goo
Selection Criteria: Artists, Misanthropes, Tech Savvy
World Age: 5 Years
World Size: 5 Square Miles
Level of Technology: High-tech
Weather: Very wet, very humid. Rain storms are a common problem.
Dwellings: Specific homes made for new residents are composed of red bricks, greenery grows around windows and strings of lights hang from the front of houses. A tray for shoes/galoshes sits next to doorways. Slippers are given out for walking around the house to avoid tracking in dirt/marsh mud. Furniture all looks very second hand, patchwork quilt of fabrics/textures. Each residents home comes equip with patchwork furniture and a compact mirror. Looking into the compact mirror they can read the bulletin board from home, but not respond. Their walls have a chalk lining made to be drawn on. Running water and electricity installed by residents.
Godling Demeanor: Tyvn is very, very shy. Socially anxious and more prone to fading from sight when called upon. Tyvn is more comfortable talking one on one with their flock than addressing large crowds. Even then the godling stutters, stammers and can’t control their discomfort. Tyvn is quietly supportive and generally very knowledgeable about a variety of subjects. The god also has a terrible sense of humor, when comfortable they will make awful puns and play pranks. Pranks consist of drawing mustaches on people or taping pictures of memes on their backs. The ghostly child has a very hands off approach and lets residents figure out problems themselves unless specifically brought to Tyvn’s attention. Tyvn expects residents to police themselves by this point. Requests are done quickly and with discussion from everyone involved. Tyvn cares deeply about their flock, and gives them all plenty of space to function on their own without constant supervision/meddling.
Godling Appearance: Tyvn looks like a stereotypical sheet ghost, with large eyeholes, seemingly made of dripping liquid. A string of colorful rainbow christmas lights hangs around their ‘middle’. They use the strands to gesture and pick up things. People can find Tyvn by following the trail of ghost goo left in their wake.
Setting:
The landscape is composed of wet marshes with the rare patch of dry land. Sign posts bobble in the water weighted down to keep them from floating away. All signs are neon.
Following the signs lead visitors in two directions. Right is towards the town, left deeper into the heady marshes.
The town itself has dirt paths, patches of wildflowers and the occasional red brick to mark off the entry of a building. By doorways are racks of galoshes, shoes and boots. Residents emerge and put on their shoes before going about their business. Buildings themselves seem strangely bent to the right or leaning forward a bit too dangerously. All windows are round or oval shaped, also always seem to have a few candles burning brightly in them. Strings of laundry hang between houses, fluttering in the breeze. Plant life thrives on certain buildings whilst others remain untouched.
Chairs of all kinds are set up on a wooden platform to avoid them sinking into the marsh. A glowing golden lantern floats overhead casting plenty of light over the proceedings. Music plays from a record player set next to the furniture.
Across from the local meeting stop lay several small shops stacked on top of each other. The buildings are newer, entirely composed of red bricks. Bright neon signage competes for attention. There is one doorway for all the shops, entering leads into a foyer with a circle of doors. Entering a certain marked door leads to the correct shop. At the base of this new building sits a well of clean water. Water never runs out.
Artists draw in the street and walls are being graffiti’d constantly. Artwork changes on a regular basis. Varying depictions of Tvyn can be found. Art is encouraged and houses usually are drawn on by neighbors. Streets are lined with screenprinting attempts and paint cast off. It is not unusual for vendors to set up stalls and sell clothing freshly printed. Nor is it unusual for food vendors to pop up with the day’s fresh catches.
The local bulletin board has a chalk backing, but is a touch screen interface. The most advanced thing lay in people being able to hand type in responses to old memos left behind. Names of posters glow neon. People have the option to view old memos from months ago with a few taps. Only Tyvn can delete notes or clear the board. The bulletin board glows as the main center point of town.
A shrine sits at the edge of town, a terribly lumpy statue that is hard to look at much less describe sits next to the local meeting spot. A pile of stuffed animals, notes and flowers wishing the god well lay under the lumpy statue. Next to the statue is a wooden sealed box with a slot at the top. Those wanting to make wishes have to write it on a piece of paper and slip it in. Anyone who reaches in to try and tamper with wishes finds themselves stuck until Tvyn arrives to free them.
The marshes themselves only grow darker, the lights of the city dimming the deeper into nature visitors go. Eventually, what walking spots they could find vanish completely into just water. Boats bobble in the water, seemingly anchored to nothing. No matter what people do the boats will not move. Ghostly moaning echoes past the boats in the untouched parts of the landscape. Trying to swim out past the marsh will lead to drowning. Those who drown wake up water logged in their home a day or so later.
Wildlife consists of alligators, catfish, ducks, rats, cranes and cats. Any and all can be eaten if you’re smart enough to catch ‘em.
Questions
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One on one hangouts are more manageable and sending Tyvn a message usually gets them to come by for a visit. Leaving a message in the wish box or beatboxing the 'Fresh Prince Of Bellair' theme will summon the godling.
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Because he will totally have stolen some things and attacked someone at some point.
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Stealing usually warrants the ability to only communicate via beatboxing until the criminal in question apologizes to the victim & Tyvn. Attacking someone with intent to kill/seriously harm will get the shame cone put on your character's head (think cone dogs wear after visiting the vet), be it one painted orange with a variety of sad faces on it.
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How much sunlight does Willowhispers get? Also, would it be possible for someone to navigate the marshland with only minimal contact with said sunlight?
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Plotting
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Ophelia is a long time resident of WillowWhispers. She's been here from the beginning. A vengeful woman made up of ink and heavy metal. She's mellowed out after living in the world so long. So she's not quite as murderous as she used to be. She's genuinely caring towards misfits and outcasts, taking them under her wing and befriending complete weirdos. People who cross her will be electrocuted tho. She still loves her some violence and drowning people.
When she finds out Eddie Riggs is around, she'll go lurking to try and MAYBE murder him (since I also play Eddie that won't happen, fft).
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Plus, if Ophelia likes monstery stuff, for the first few months of her stay here, Rin will have still had to feed off of the energy if humans/sapient beings. So there's the possibility that Ophelia helped her find a few victims (or became a victim herself, if she's the sort to volunteer for nonlethal (but admittedly painful) energy feedings).
Keep in mind that this is something that'd only need to happen like twice a month for the first three months, and then Rin would've been able to wish away the hunger. But it's a potentially fun and/or rocky start for their CR?
suicide attempt mention, cw
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Delsin Rowe (Bad Karma) | inFAMOUS: Second Son
But there's no Department of Unified Protection in Willowhispers rounding up people like him, and no real authority to rebel against so here he's been pretty chill. Delsin's a prolific graffiti artist with little to no respect for other peoples' property so chances are he's painted everyone's houses at least once with or without their consent. Most people just get whatever seems right for the canvas (he likes incorporating elements of the walls he paints into his work, like doorways or brick patterns or windows), but friends get more personal touches and people who have pissed him off tend to get, well. A little more disturbing. If confronted about it he's likely to just get all dismissive because come on, lighten up. It's just a joke!
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She's probably lent him some black tears to see if it changes his graffiti any. Since he's the one doing a ton of stuff on property regardless of who owns it, lol. She respects that kind of rebellion against the system.
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Re: Delsin Rowe (Bad Karma) | inFAMOUS: Second Son
She thinks his graffiti is rad and might try to invite herself along to his decorations, even if she's only really capable of spraying paint through a stencil.
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Gregory House (House MD) | Snowblind CRAU
House is coming in straight from his time in Snowblind to the event. Tyvn's world should be a KIND of relief as it's warm, but swamp and his cane don't work together terribly well, so he'll be looking to get out of there if he can.
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(Hi I played series Albert CRAUed from Vatheon in WTL for a hot second ages ago and I'd love to thread with one of yours again!)
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Genevieve Lefoux | Parasol Protectorate (Ryslig CRAU)
Previous to arriving in Willowhipsers, Vieve spent about a month in Ryslig - Tyvn grabbed her up before she'd undergone her first transformation, but she's still probably got the potential to transform into some kind of man-eating monster under the right circumstances. Specifically, an arachne, but she doesn't know for certain which kind of monster she was going to turn into, and she's not interested in finding out.
She's been here since late October and while she's perfectly pleasant to the majority of her neighbors and tolerates Tyvn, and while she acknowledges that this place is somewhat preferable to Ryslig, she makes no secret of the fact that she'd really prefer to go home, as soon as possible. Her son needs her.
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Thorne | WOD OC
She and her vampire buddies were part of a campaign based on the whole Gehenna vampire end time scenario. Sadly, she was executed, shot full of bullets, and left staked to the roof to die about two months into the campaign due to a heist gone wrong. That was a year and a couple months ago.
On one leg of the trousers of time, she then ended up getting snatched up by weird, all-powerful supernatural beings know as the Trumps and forced to become a Traveler, being flung from universe to universe to solve things that once went wrong. This, however, is not that leg. On this leg of the trousers of time, Tyvn snatched her up instead and she's been a resident of Willowhispers ever since. She thought this was the afterlife at first and she's still not sure if it is, but she likes it here anyway.
Thorne is a generally cheerful sort and probably one of the least misanthropic people here. She's a writer and spends a lot of her nights attempting to kludge together a novel she's working on. The chalk walls of her house have a lot of notes about the vampire apocalypse on it. She spends a lot of time trying to work out the Gehenna prophecies and what everything represents.
She loves games and anime and science fiction in general and has tried to organize people into playing Pathfinder with her or at the very least Cards Against Humanity. And she loves memes. She has taught Tyvn so many new memes. Man, she adores that spoop.
She hasn't bothered to wish herself out of being a vampire, but she has wished for handy things like being able to withstand the sunlight and eat people food without having to barf it up.
(For anyone who knows her from Synodiporia, Whillowhisp's Thorne is on the surface a lot like her Traveler counterpart, but is ultimately a bit shallower of a person and way more at ease with being a vampire, given she can just wish away the worst parts. Chilling at Whillowhisp hasn't afforded her all the forced character growth that regularly becoming someone else for six weeks would have.)
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Albert Heinrich (009 RE: Cyborg) | The Games CRAU
Albert will be looking to explore his new environment and potentially locate some people he knows, but new acquaintances are also welcome so long as they don't rub him too terribly the wrong way. Then again, he'll put up with a lot if he has to. It's better than Panem, at any rate.
The Ψiioniic || Homestuck (The Games CRAU)
painto see if the universe can handle two. I am bringing in his past incarnation, the one who's still a follower ofTroll JesusThe Signless, so he has not yet experienced being forcibly strapped into a spaceship as a living battery. However, he will already know of his fate (and the fate of his friends) because he'll be a CRAU from The Games. That's right, in that game he inherited the mantle of his past-future-self (it's complicated) and has to live with the knowledge that he failed to protect his friends back home. Golly gee!Psii is bound to be scared, paranoid, and rude. He is very frank and crass when he's not ducking for cover or shooting lasers from his eyes. Being a wanted criminal has its ups and downs. His time in The Games has only exacerbated his survivor's guilt, so prepare to see him taking bullets for casual acquaintances or even total strangers. Something like being yanked into a new world is bound to upset his already turbulent mood swings, but Willowhispers will be a comparative reprieve from the dystopias of Alternia (his home planet), and the war-torn Panem of The Games. He's a former slave and has Seen Some Shit. He'll oscillate between pestering people he can trust and isolating himself during a downswing.
Speaking of seeing things, he has involuntary visions of doom. If you'd like him to see your character dying and tell them so, he's your guy. His other hobbies include beekeeping, computers, sniping his dinner with optic blasts, and off-color jokes about genitalia. If any of that pisses your character off, he will consider his work done and ask them out for a drink. Trolls thrive on negative CR and call it friendship too. App, CR tracker, Opt-in/-out of death visions
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Ankh | Kamen Rider OOO (My Little Jamjar CRAU)
Ankh has spent a year and a half in this swampy world, and spends a lot of his time complaining about it. He fits the "misanthrope" qualification perfectly, in that he's smug and superior to others at his best, and outright hostile at his worst. He's lazy and refuses to do anything unless it's to his own benefit, too, and was more apt to try and steal what he wanted at first, until the other residents made it clear that he wouldn't be getting away with it. He's at least gotten reasonably good at fishing, for lack of other ways to pass the time, and trading the fish that he catches away for other things is... smart. Too much like actual work for his taste, but still smart.
He's also gone and wished himself a human form to go along with the pegasus one, because while he does enjoy having a body that can fly easily, he really hates people asking him why he's a tiny red horse with wings.
Re: Ankh | Kamen Rider OOO (My Little Jamjar CRAU)
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Rin Tezuka (Ryslig CRAU)
ALSO I'm taking Rin in from her time in Ryslig! Specifically from her time during the Mountain event, which means that Rin showed up in the form of a goblin. As a result, she's small (only about 3'9"), green and has a compulsive fondness for piercings and neckties. Fortunately, she's definitely wished away her need to feed off of human energy by this point, and probably lives fairly peaceful life as an artist, closer to the center of town where the mud isn't deep.
Rin's been in Willowhispers since the very beginning, so she's had plenty of chances to meet (and possibly subsequently weird out) her neighbors. Upon her initial arrival she was simultaneously relieved to no longer be in Ryslig and very upset to have been separated from her best friend Emi and her girlfriend Mahiru. Of course, it's been about five years (from her perspective) since then, so while she still feels quite guilty about leaving them behind, she's moving forward with her life in this new place.
Because of Ryslig's... everything, she was very intimidated/worried about Tyvn at first, but in time she's gotten used to them and has even grown to like the little godling. She probably even just tries to hang out with them, occasionally.
LASTLY, Rin is mostly self-sufficient but she still requires help with some small things (she has trouble buttoning shirts, for example) and some large things (she has absolutely gotten stuck neck-deep in the mud at some point and needed to be fished out by someone). So, while she'll be okay living on her own if she has to, Rin will possibly gravitate towards a friend who can help her out of a jam if necessary.
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Justin Law