The Lost Mods (
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wethelostooc2020-06-06 12:20 pm
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Personalize a God
In preparation for endgame, the mods will be preparing a suite of gods for characters to rescue from across the multiverse. We are offering here the opportunity to have a god and challenges personalized for you for Part II of endgame. Fill in the form below and one of the mods will respond to you with a god, a world to rescue, and prompts for some of the challenges characters will encounter in their quest. We are offering the opportunity to personalize one god per character (if you have multiple characters, please fill in the form for each of them, individually).
Please fill in the form for your characters by 14 June, 11:59 PM PST. We will be responding with information from the 15 June to 4 July.
If you do not get a personalized god, DO NOT FRET! There will be opportunities to rescue other gods during endgame! This is just for folks who would like us to tailor a god for them.
Please fill in the form for your characters by 14 June, 11:59 PM PST. We will be responding with information from the 15 June to 4 July.
If you do not get a personalized god, DO NOT FRET! There will be opportunities to rescue other gods during endgame! This is just for folks who would like us to tailor a god for them.
Ankou the God of Memory
God Name: Ankou
God Aspect: Memory
God Appearance: Skeletal old man being drawn in a rickety wooden chariot by a manky horse (Source)
World Name: The Graveyard
World Inhabitants: Gnolls (Source), aka, anthropomorphic hyenas. The gnolls of the graveyard are a thoughtful and celebratory bunch. They're formed in matriarchal packs and spend much of their time tending to graves in their section of the Graveyard. When they're not grave-tending, they're usually attending a wake for the latest additions to the Graveyard. Wakes are ways to introduce spirits to each other, drink, and generally celebrate life and what comes after it for those who come to this world. All gnolls are universally respectful to the graves within the Graveyard and will become incensed and violent if they see anyone disrespecting or desecrating graves in some way.
Basic World Description: The Graveyard is a place for the dead of several other god worlds who are unknown or unremembered to come. Their names and some piece of their life are written on the gravestones and their spirit is liberated in a ceremony performed over each new grave. The place itself is a pleasantly rural mountain setting. Think Appalachia country with villages set into the sides of the mountains and throughout the valleys. It is idyllic and the weather is often sunny with flowers in perpetual bloom. The roads are all dirt or hewn paths connecting the gnoll villages. There are standard forest, mountain, and meadow animals to be found around. There are also interspersions of skeletal versions of animals. These hang out particularly around the graveyard areas.
Notable World Quirks: In spite of the rural setting, there appears to be decent infrastructure with a 1970s level of technology available. The leylines, themselves are actually in the electrical wires that run from the poles and it's magic powering everything, not a power plant. Because of Ankou's disappearance and the upheaval of the world, all infrastructure has broken down within the Graveyard and the wiring itself is broken with poles flung to strange places. It will take significantly more effort than just the aetherometer to fix these lines.
Three Personalized Prompts:
1. "You have to help!" the gnoll demands of Stephen and his companion. "She's- I don't know! She can't remember anything." They gesture to a spirit who's currently taking everything off the walls in the house they're in and trying to destroy it. "Why can't she remember? This is her home. She's family. She's family!" They're growing increasingly frantic. The spirit is clearly not a gnoll and it may be difficult to determine who is the one having memory problems here. It may be both the spirit and the gnoll.
2. The leylines being the actual electrical lines is maybe not the easiest thing to deal with. Trying to snape the leyline back into place with the aetherometer only half-works. It's going to take two people working in tandem with one working the aetherometer to find the right position and the other physically moving the line for this to work.
3. "A warning," the doorknocker on the door to Ankou's cottage says, just as Stephen is reaching for the door, "to pass through to meet my master you must be granted memory. Your own, another's, it matters not. But touch this door and it will come to you both." So, there's no chance for anyone staying out of this, unfortunately. Stephen's companion is getting roped in. "I cannot say what the memories will be, but think wisely."
Upon touching the door, Stephen and his companion will both be granted sets of painful memories. This may be from a future point in their own canons, within their previous game canons, or may be memories of close canonmates (not in-game) whose memories would be painful for the character to deal with.