The Lost Mods (
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wethelostooc2020-06-06 12:20 pm
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Personalize a God
In preparation for endgame, the mods will be preparing a suite of gods for characters to rescue from across the multiverse. We are offering here the opportunity to have a god and challenges personalized for you for Part II of endgame. Fill in the form below and one of the mods will respond to you with a god, a world to rescue, and prompts for some of the challenges characters will encounter in their quest. We are offering the opportunity to personalize one god per character (if you have multiple characters, please fill in the form for each of them, individually).
Please fill in the form for your characters by 14 June, 11:59 PM PST. We will be responding with information from the 15 June to 4 July.
If you do not get a personalized god, DO NOT FRET! There will be opportunities to rescue other gods during endgame! This is just for folks who would like us to tailor a god for them.
Please fill in the form for your characters by 14 June, 11:59 PM PST. We will be responding with information from the 15 June to 4 July.
If you do not get a personalized god, DO NOT FRET! There will be opportunities to rescue other gods during endgame! This is just for folks who would like us to tailor a god for them.
Silk the God of Loneliness
God Name: Silk
God Aspect: Loneliness
God Appearance: Wispy fox ghost (Source)
World Name: The Moors
World Inhabitants: Silkies (Source), which are a cross between ponies, goats, and… presumably some sort of dragon. Hard to tell. They are melancholy creatures, as a whole, often more focused on their inner world and problems than on the world around them. They all know of a time when silkies lived together, but they were all too frustrated with each other’s little habits to get on. They’re uniformly easy to irritate and may breathe fire at you if you annoy them enough.
Basic World Description: Massive, derelict cities surrounded by stretches of empty moors. The entire world seems to be comprised of large islands with steep cliffs that make travel between the islands by anything apart from flight extremely dicey. The environment itself is very wet and often foggy. It’s led to a fairly verdant grassland, though, with thick swaths of green interrupted by stony boulders everywhere. The silkies live fairly solitary existences here. You’ll find only a handful occupying each city, and it won’t be near any other silkies. They feed on the lush grasses. There are other animals here, but they’re only very rarely seen. Mostly, they’re just heard in the distance.
Notable World Quirks: Silk uses a magical chariot to carry/remove the sun and moon from their positions in the sky each day. Because of Silk’s disappearance, and the disruptions, there has not been a ‘day’ for what should have been several days. All of the silkies are starting to get very worried about the vegetation dying from the loss of sunlight.
Three Personalized Prompts:
1. The city is huge, skyscrapers reaching up to grim-looking heavens, others toppled over with rubble strewn about. Vegetation and mold is everywhere, giving the place a half-reclaimed look. Picking through, Ienzo and his companion manage to catch sight of one of the place’s elusive inhabitants. The silkies are curious creatures, even if they’re not the friendliest. They have questions for those visiting their realm. Who are they? Have they seen Silk? Why is the earth shaking? What happened to the sun? One, in particular, seems more pensive when they come across her. “Tell me about the places you call home, and I’ll tell you what I know of Silk. This is… the place I live. A dwelling. It sometimes does not feel like a home, though.”
It’s only once Ienzo and his companion have provided detailed answers that she’ll give some basic information, including Silk’s aspect. She’s not a fan of her god.
2. The fog has been light throughout the visit to this world so far, but there’s another rumble, and then there’s a sudden wave of it coming for Ienzo and his companion. The wall hits, and there’s a sudden and intense sense of disconnection, all sound growing muffled, and a cold sinking into the bones. Grab tight to your companion if you can. With the fog comes a rapid decline in memory relating to oneself, even for the Scribe of Sense. Anyone trapped in the fog will need to find another person and tell them about themself to escape the effect. Or at least who they think that person is.
3. The last of the leylines snap back into place and the world finally settles. It’s then that Ienzo and his companion will be greeted by the silkie they met earlier in the city, the thoughtful one. She has a simple request: Do not save Silk. Let this world exist somehow without them. Ienzo and his companion will have a choice to make: Rescue the God of Loneliness and restore this melancholy place, in full, or leave Silk and hope a realm can exist without its god.