thelostmods: (Default)
The Lost Mods ([personal profile] thelostmods) wrote in [community profile] wethelostooc2018-07-03 02:54 pm
Entry tags:

Game Feedback Post - Mid-Year 2018

Hey Team,

We're here today to talk about your feedback. We have a new world-hop event coming up starting this weekend and it's been a little over a year since we started these. We wanted to solicit your feedback on how you're finding the new event mechanic. Do you like it? Are there things that could be improved?

How about non-worldhop events? Are you guys enjoying the variety? Are there types you'd like to see more of? Less of? Are there any themes you're interested in, particularly, that might help facilitate healing for your characters?

Do you have any player plots you'd like to advance? We are always open to these! Please just hit us up and we'll arrange them in the calendar.

Beyond events, we're doing our best to keep setting details and world mechanics up to date and consistent. Please let us know if there's something we could be doing better or if anything isn't clear. Is there too much detail? Not enough detail?

Anything else? Are the wishing mechanics working for everyone? Are the NPCs engaging when they turn up? Is our OOC response time appropriate? We welcome all feedback!
aibolition: (one)

[personal profile] aibolition 2018-07-09 08:31 am (UTC)(link)
I think things have been growing great. My concerns about the frequency of world hops seems to have already been addressed so I think my only crit is that, during the last world hop event in recuerdo, I would've liked to have been given more a chance to take part.

I tagged a portion that was meant to receive NPC tags back, that got nothing (and still has nothing) while another group was boomerang-tagged with. I understand the desires to wrap up plot and choosing the larger group to focus on makes sense, but it was a little discouraging to be ignored (even for a non-plot forwarding thread) and to even miss out on joining the second group due the quick decision of who that group would be and to only tag said other group, especially as these discussions and decisions often seemed to be on work hours when I was unavailable. If this continued to happen, I could see some players feeling left out. Perhaps instead of plurk-focused discussion and decisions, plot info can be worked with on the comm with some buffering time to allow everyone to join in if they wish to. Even if it changes nothing of who joins, I would appreciate having had the option and I'm sure others would too.

I was also a little confused about the amercanized view of death in an event based of Dia de Muertos. There seemed to be a lot of focus and emphasis on allowing the people to live forever, which seemed opposite to the point of coming terms with and accepting death as a natural aspect as I feel the holiday does. BUT! That may be a matter of conjecture and I am not Mexican, so instead of crit with that respect, I'd like to suggest maybe some event or other that does address the aspect of naturalness, that grief is something to be dealt with not avoided, as I feel that would be a helpful point to address in healing our number of traumatized characters who handle death with various levels and lack of grace. That said, I can understand that such a plot MIGHT be too heavy for players.

Nevertheless, I'm very interested in more plots of similar nature in addressing deep-seated problems that characters have, bringing them to confront issues and traumas they would have elected to ignore, but in a manner with which they can move forward from it. Perhaps even polling (which... I guess would be like this post but more single-topic focused) people on what sort of things they'd like/want their characters to come to terms with. Even if it doesn't get used, it may be good for the players themselves to look at and try and understand the healing goals they have in mind for their characters.

Again, y'all are doing great. Thanks for such a wonderful game, and don't forget to take care of yourselves! Mods gotta be people too.
aibolition: (one)

[personal profile] aibolition 2018-07-09 11:45 pm (UTC)(link)
Sounds great! I do like the plan for more sideways analysis, what with it being a lighter game too. I look forward to seeing what you guys do, not just with this but various and general topics.

aibolition: (one)

[personal profile] aibolition 2018-07-09 11:43 pm (UTC)(link)
Thanks for getting back to me! I'm okay with letting it go since it's done and over, I just wanted to bring it up for future things. RL Happens.

And that makes sense! It does play good contrast to the void, and I did like the aspect of the land of the dead being connected to multiple worlds, on that note. Thanks for the clarification!