When in the Lost Plane, any Color that your character acts with will take the shape (in outline) of a fossa. Please note that all worlds will be experiencing the following issues: earthquakes, random teleportation around the world, and inhabitants being forgetful. Additionally, the main goals that must be accomplished to save a world are:
Stabilize that world’s leylines;
Find the missing god within their world and touch them with Okota’s Wheel; and
Help/destroy/remove as obstacles the inhabitants in the world that may have their own problems that need assistance or actively hindering your character(s).
God Name: Catisse God Aspect: Unbreakable Bonds God Appearance: Demon cat (Source) World Name: Purrfect
World Inhabitants: Catfolk (Source)... because cats are the best, obviously! And don’t they know it? The catfolk of Purrfect are fairly arrogant creatures. They’re in the feudal stage of development with small kingdoms that have agriculture as the primary part of their economy. Or, rather, ranching. The Catisse have herds of gazelle that they keep, penned in by massive, out of place hedges that they’ve set up across their savannah homes. They’re quite a bit bigger than your common house cat; though, they do have the appearances of such creatures. They’re a little under 3’6” for the tallest amongst them. If they’re not farmers, then they’re warriors, acting to protect those running trade between different kingdoms.
Basic World Description: Purrfect is a savannah world with large mountains between the open plains. It seems to have reached the feudal stage of development. There are many different little kingdoms set up around the place. They’re delineated by massive (6-ft tall), out of place hedges that not only pen in the gazelles for a particular rancher, but also divide different kingdoms. There are specific gates for catfolk to pass through, and anyone caught clawing their way through the hedges will be punished. That said… there are a lot of them. And animals in the world (mainly large herd animals and other predators) seem to break through the hedges on a fairly regular basis.
Notable World Quirks: All catfolk possess magic in some capacity. Mainly, it appears to be plant-based magic, hence the hedges. There are some that can spit fire, ice, or lightning when they get upset, though. Be careful who you pick a fight with.
Three Personalized Prompts: 1. When Kiziah and her companions arrive, it will be to a storm that never seems to stop. Rain plasters them, and they’ll learn very quickly from the inhabitants that this is not normal. The storm started several days ago when Catisse disappeared from his golden throne at the center of the largest kingdom. Later, when an earthquake hits, it will become apparent why this storm is a very bad thing. There are shouts and caterwauls of terror as one of the mountains begins to descend in a massive mudslide, heading for a kingdom at its base. There are shouts to raise the shields, raise the defenses, and Kiziah and her companions will be able to see that there are catfolk working frantically to try to raise up a wall from the ground using a pulley system. They can’t get leverage in the mud, though, and they’re having trouble. Without help from someone very strong, and/or someone who can hold back the mud for a time, they won’t get it up in time.
2. Random teleportation is one of the things happening in this world, at is had in Soul before the worst of the effects took place. As Kiziah and her companions are shifting a leyline back into place with the aetherometer, they’ll suddenly find one of the catfolk in their midst looking horribly confused and frightened. They’ll need to decide what to do with the inhabitant: escort them home, keep them with the party, just leave them. What they can gather is that this is an extremely haughty teenager who will take a great deal of patience to tolerate.
3. The God of Unbreakable Bonds, indeed! Trying to get to Catisse’s golden throne is proving nigh impossible. There’s a hopelessly complex knot system across the door, and nothing seems to cut through them. It’s only when Kiziah and her companions have made a solid go at trying and failing to get in that one of the catfolk in the palace will speak up shyly.
“It’s not about force. To break those bonds, you’ll need to speak of your own. Tell the knots of those you’re bound to and touch them. With each person, the knots will come free… if you tell them enough.”
It looks like Kiziah and her companions will need to speak about at least 5 especially powerful bonds in order to get through the door.
Catisse the God of Unbreakable Bonds
God Name: Catisse
God Aspect: Unbreakable Bonds
God Appearance: Demon cat (Source)
World Name: Purrfect
World Inhabitants: Catfolk (Source)... because cats are the best, obviously! And don’t they know it? The catfolk of Purrfect are fairly arrogant creatures. They’re in the feudal stage of development with small kingdoms that have agriculture as the primary part of their economy. Or, rather, ranching. The Catisse have herds of gazelle that they keep, penned in by massive, out of place hedges that they’ve set up across their savannah homes. They’re quite a bit bigger than your common house cat; though, they do have the appearances of such creatures. They’re a little under 3’6” for the tallest amongst them. If they’re not farmers, then they’re warriors, acting to protect those running trade between different kingdoms.
Basic World Description: Purrfect is a savannah world with large mountains between the open plains. It seems to have reached the feudal stage of development. There are many different little kingdoms set up around the place. They’re delineated by massive (6-ft tall), out of place hedges that not only pen in the gazelles for a particular rancher, but also divide different kingdoms. There are specific gates for catfolk to pass through, and anyone caught clawing their way through the hedges will be punished. That said… there are a lot of them. And animals in the world (mainly large herd animals and other predators) seem to break through the hedges on a fairly regular basis.
Notable World Quirks: All catfolk possess magic in some capacity. Mainly, it appears to be plant-based magic, hence the hedges. There are some that can spit fire, ice, or lightning when they get upset, though. Be careful who you pick a fight with.
Three Personalized Prompts:
1. When Kiziah and her companions arrive, it will be to a storm that never seems to stop. Rain plasters them, and they’ll learn very quickly from the inhabitants that this is not normal. The storm started several days ago when Catisse disappeared from his golden throne at the center of the largest kingdom. Later, when an earthquake hits, it will become apparent why this storm is a very bad thing. There are shouts and caterwauls of terror as one of the mountains begins to descend in a massive mudslide, heading for a kingdom at its base. There are shouts to raise the shields, raise the defenses, and Kiziah and her companions will be able to see that there are catfolk working frantically to try to raise up a wall from the ground using a pulley system. They can’t get leverage in the mud, though, and they’re having trouble. Without help from someone very strong, and/or someone who can hold back the mud for a time, they won’t get it up in time.
2. Random teleportation is one of the things happening in this world, at is had in Soul before the worst of the effects took place. As Kiziah and her companions are shifting a leyline back into place with the aetherometer, they’ll suddenly find one of the catfolk in their midst looking horribly confused and frightened. They’ll need to decide what to do with the inhabitant: escort them home, keep them with the party, just leave them. What they can gather is that this is an extremely haughty teenager who will take a great deal of patience to tolerate.
3. The God of Unbreakable Bonds, indeed! Trying to get to Catisse’s golden throne is proving nigh impossible. There’s a hopelessly complex knot system across the door, and nothing seems to cut through them. It’s only when Kiziah and her companions have made a solid go at trying and failing to get in that one of the catfolk in the palace will speak up shyly.
“It’s not about force. To break those bonds, you’ll need to speak of your own. Tell the knots of those you’re bound to and touch them. With each person, the knots will come free… if you tell them enough.”
It looks like Kiziah and her companions will need to speak about at least 5 especially powerful bonds in order to get through the door.